mf_Will_Black

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Trailblazer
The West has never been more wild!


Trailblazer is a Turn-Based RPG that draws inspiration from Dragon Quest XI and Wild ARMs. It features a host of characters and a deeply customizable Skill Tree system that allows you to play the game the way you most enjoy.

Trailblazer's goal is to show that even if you don't have a budget for custom assets, you can still make something that people will enjoy by putting the focus on the story and the gameplay. By making each character feel unique, and by keeping the mechanics simple, but their application deep, Trailblazer aims to deliver a fun experience for anyone who likes JRPGs, regardless of what draws you to them.

DOWNLOAD LINK
Trailblazer on itch.io


SECTION A: SYNOPSIS
It is a lonely and dusty place, the frontier. Wild buffalo roam the wastes in search of a pasture to feed their thinning herd, a lizard climbs atop a nearby rock to warm itself - unaware that its new heat source was placed there on purpose, the grave of a long-forgotten cowboy. But the cowboys, outlaws, and natives are far from the most dangerous things here. Animals are dying and changing, crops won't grow, and there's whispers of the dead walking the plains, hunting the living.

One man's quest for revenge is halted when he finds himself at odds with dark forces, sinister cults, and long-forgotten gods.

The demo of Trailblazer Chapter 1! Demo includes:
- Cowboys, Buckaroos and Drifters!
- Roughly 2:00:00 playtime
- 2 different Combat Modes: Party-Based Combat, and Duel at High Noon
- 5 unique playable characters, each with their own skills, personality, and motivation
- Multiple branching paths, player choice affects the outcome of the story
- Unique Tree-based Skill Learn System
- Beautiful 3D rendered Battlebacks
- More guns than a small country!

IMAGES/SCREENSHOTS
Town.png
Chekhovs Gun.png
Jail.png
1661446284562.png
AoE.gif
1666739422433.png
1666739486375.png
1666739504382.png

LET'S PLAYS/STREAMS
High Level Review of Trailblazer:



Full Playlist of LPs and Streams:



SECTION B: CHARACTERS
Jean Smith
Template.png
Jean plays his past close to the vest, as he doesn’t speak much on his time before the Texas Rangers. While none know for sure, there are many rumors that persist among the circles he travels in. His tracking skills and understanding of native languages shows that he spent some time with Indians; while his mild accent and knowledge of guerrilla tactics has led many to believe he was once part of the Confederate Army.

Jack Wesson
Jack.png
The younger of two orphaned twins, Jack spent most of his early life growing up in St. Paul’s Church in New York. While Jack’s brother ran away from the church as a teenager, Jack instead embraced it. By his late teens, Jack was fully prepared for life as a priest, moving to Kansas/Missouri territory to begin seminary school. But soon after arriving, Jack’s life changed forever. The Civil War broke out and Jack left school to sign up as a Union Army Chaplain. The war is over, but he's still haunted by those days. He's set up a church in Deadwood to bring God to the frontier, but he's still one of the most skilled guns in town, leading to frequent deputization.

Diamonds
L-Diamonds.png
A mysterious drifter who wandered into Deadwood only a few days before Jean. Not much is known about her, but according to Jack, she has been hustling Gem patrons out of their money in poker, and that she may be the sister of one of the girls there.

Virgil Vasquez
Virgil.png
A snazzy dresser, a womanizer, and a dexterous gunslinger, not much is known about Virgil's past before he arrived in Coffeyville. He lives there as a brewer, making some of the most interesting concoctions in the West. It was this talent for alcohol that caught the attention of Al Swerengen, proprietor of the notorious Gem Saloon in Deadwood. Since their chance meeting, Virgil makes frequent trips up to the remote mining camp to bring his most recent concoctions, where he's welcomed by all, despite the color of his skin.

Wu Mei Lin
Mei Lin.png
When Mr. Wu, leader of the substantial, but mostly unseen Chinese population of Deadwood, found out his wife was pregnant, he was excited to finally have an heir for the family business. It was much to his chagrin that the child turned out to be a daughter instead of a son. As a result, Mei Lin spent most of her childhood in constant conflict with who she was, and who she was expected to be. Torn between being raised as a boy and as a girl, between being Chinese and American, between family duty and a longing for freedom. As a result, she spends most of her time with Dr. Hayward and Calamity Jane, claiming that she’s going to be a nurse or even a doctor one day.
SECTION C: SETTING
Trailblazer takes place in an alternate steampunk version of the American Wild West, where history played out slightly differently. The towns and locales are staples of Old West tales, but those they different places than in our history. Unlike in our time where most of how we view the west comes from the theatrical productions of Buffalo Bill Cody's Traveling Wild West show; in this world, the fictional people and events portrayed by his troupe are more real and more fantastic than one could imagine. While cities and states the the East and in Europe have access to wondrous technology powered by steam, æther, and even more mysterious and fantastical sources, the west is still very much an untamed and wild frontier where every man must fend for himself.
 

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mf_Will_Black

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Updated the demo project to Version 0.01.03 today to make some enhancements to the Dueling system, making it feel more tense and cinematic. Changes include:

- Removed Damage Popup from Duels
- Enhanced DRAW! action sequence for greater tension
- Slight increase to likelihood of dodging the bullet from an opponent affected by Nerve Break

V0.1.3.png
 

Guld

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Solid stuff all around.
Tone, pace, setting, characters, story, battle system, animations, humor, is all on point.
I can tell a lot of work went into this, and it shows.
Looking forward to seeing more from this game.
Keep up the good work!
 

Tw0Face

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This looks neat. Western Games are rare out there. I'm going to play this in a while. Good work!
 

Boonty

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I saw a stream of this game on DPC channel and I have a very good impression. Will test it !

How did you do the skills tree ?
 

mf_Will_Black

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Thanks for the compliments guys! More updates are coming!

I saw a stream of this game on DPC channel and I have a very good impression. Will test it !

How did you do the skills tree ?

I used Fleski's Skill trees. It's a great plugin, but is difficult to use. It requires a lot of planning ahead of time with how you want your skills to work.

Also, here's a great LP by NeoSoulGamer where he completes the entire demo!


Based on his, and the other Plathrough's I've added to the OP, here's some takeaways that I've already implemented in the newest version:

- Map names will now display properly
- Made transition from opening cutscene to player control more obvious
- Corrected stats on Rawhide Riata
- Hats that add Accuracy now properly also add Focus
- Corrected Curse state icon on Celtic Rosary description
- Now begin game with Antivenom
- Antivenom now available in Bullock & Star Hardware Store
- Added hidden chest containing Antivenom in Deadwood
- Can no longer save in gambling houses
- Sped up some cutscenes and action sequences
- Fixed bug where loading game in final area would change character classes
(this fix will retroactively fix your savegames)
- Updated credits to include new Streamers who have agreed to play

And things planned for future release:
- Virgil's starting skills to change from Gunslinger to Trapper
- Guns Akimbo to also improves Turn Order similar to Hipshot
- New opening scene
- Enhance Tutorials
- Bloody Bill's corpse to contain a lootable item
- Add Attribute Tutorial to Danny Boy's dialog
- Create an alternate path to find Jack in Scourge on the Frontier
- Reduce HP of Farm Buyer and Still Bailiff
- Defeating Hangin' Judge Parker will also kill his Bailiffs
- Zombie claw attacks to be converted to single attack, while keeping same average damage
- Reduce damage of Poison DoT from Hangin' Judge Parker
- Will properly return to "Cover" stance after counterattacking from Cover
 
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mf_Will_Black

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Got a lot of updates this week for you guys! Updated version is now available for free on itch.io at: mf-willblack.itch.io/trailblazer

First off, all the feedback I received from NeoSoulGamer has been added to the Demo, here's a couple screenshots of the new changes:
Cover B.png
Judge.png

Also, JackOfAllOps streamed over 3 hours of Trailblazer last week, and gave it a great review! I've added his playthroughs to the OP, but here's his review of Trailblazer during his March Month-End Review:



In addition, HawkZombie is going to be streaming Trailblazer tonight at 10:00pm EST. Check out his stream tonight at:
HawkZombie on Twitch
or find the stream on YouTube the following day at:
HawkZombie on YouTube

And lastly, a full list of all the changes that have gone in to create Demo version 0.02.00! Thank you everyone who's been playing and supplying me with feedback. I'm really hoping to make this game the best it can possibly be!

V0.02.00 changes:
- Party Size increased from 3 to 4
- Virgil's starting skills changed from Gunslinger to Trapper
- If you already have Virgil in your party:
- Virgil's Skill Trees will be refunded to you
- Coach Gun will be added to inventory
- Cooldown removed from Hipshot, but Grit gain reduced
- Guns Akimbo now improves Turn Order similar to Hipshot
- None Can Hide now deals more damage
- Streamlined opening scene dialog
- Bloody Bill's corpse now contains a lootable item
- Attribute Tutorial added to Danny Boy's dialog
- Mettle renamed to Offense for better clarity
- Reworked all Tutorials to better deliver important information
- Created alternate path to find Jack during Scourge on the Frontier
- Characters will now properly return to "Cover" stance after counterattacking from Cover
- Claw attacks converted to single attack, while keeping same average damage
- Reduced damage of Poison DoT from Hangin' Judge Parker
- Defeating Hangin' Judge Parker also defeats his Bailiffs
- 5th Party Member and Posse Command now available in Hangin' Judge Parker fight
- Fixed bug where Game Over ME wouldn't play at times
- Fixed various typos
 
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ShadowDragon

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I saw FELSKI_SKilltree plugin, but you can actually shape the rectacle though :)
I did that, but I have no use for the plugin. but I'm try it out, looks funny.

EDIT:
1st typo when talking to the boy in the house, its missing a spacing on
"hurtgirls". but its a nice game so far, some funny stuff like throwing out the window,
the bed part and shadow when going in, nicely done.
 
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mf_Will_Black

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Recently, HawkZombie streamed Trailblazer, and a great discussion was had on stream regarding history and how it can be viewed through media. I wasn't able to participate as much as I'd have liked during the stream, but felt that short-form discussion wasn't the best approach to really showing the depth of thought I put into the racial tensions that existed during the time the game takes place in. A link to the stream can be found here:



If you found the stream interesting, or would like to know more about why I approached things the way I did, please feel free to take a look at my most recent devlog, and feel free to leave a comment if you learned anything or want to discuss further.
https://mf-willblack.itch.io/trailblazer/devlog/135718/indian-or-native-american
 

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I found type in the deadwood town before heading north, when you talk to the girl in the house,
you miss a space there too. Cant remember the sentence though, word.word.

and found a glitch I think or intensional, in the bar wit hteh kitty fluff, you can pay 100
or not, the 1st time its with an icon 100 (+ choice) after doing that, its dissapeared.
idk if that is correct?

EDIT:
when finding the doctor, I went outside ( left side of the next town I was in)
than the game crash upon going in battle, it did it again on the 2nd time.
I have no idea what cause it.
 
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mf_Will_Black

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1st typo when talking to the boy in the house, its missing a spacing on
"hurtgirls". but its a nice game so far, some funny stuff like throwing out the window,
the bed part and shadow when going in, nicely done.
I found type in the deadwood town before heading north, when you talk to the girl in the house,
you miss a space there too. Cant remember the sentence though, word.word.

and found a glitch I think or intensional, in the bar wit hteh kitty fluff, you can pay 100
or not, the 1st time its with an icon 100 (+ choice) after doing that, its dissapeared.
idk if that is correct?

EDIT:
when finding the doctor, I went outside ( left side of the next town I was in)
than the game crash upon going in battle, it did it again on the 2nd time.
I have no idea what cause it.

I'll get the typos fixed and see what's going on with the Fluff Fluff Girl's choice eventing. As for what's causing the crash, I have no idea, but I can look into it as well.
Thank you so much for playing! I hope you've been enjoying it!
 

ShadowDragon

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it was enjoying when the crash came, not sure if there is something behind it though.
or where to get the horse. to bad I couldn't go to the girl because of the zombies,
I love the blackjack game, but I might redo the game from start later or sooner.

but the crash comes when the battle starts. but nicely done, I love the invernoment as well.
cant wait for the full version.
 

mf_Will_Black

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it was enjoying when the crash came, not sure if there is something behind it though.
or where to get the horse. to bad I couldn't go to the girl because of the zombies,
I love the blackjack game, but I might redo the game from start later or sooner.

but the crash comes when the battle starts. but nicely done, I love the invernoment as well.
cant wait for the full version.

I can't seem to replicate this issue you're having. Can you break it down a bit more for me? Was it a random encounter on the world map? Do you know which enemy it was that caused the crash?
 

ShadowDragon

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it was in the desert town, left exit where a dead end is, than a random encounter,
it was an indian like enemy. the issue wasn't there on the other exit or world map though.
 

mf_Will_Black

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Version 0.03.00 is now available for download!

After much testing and deliberation, I've added one last combat system, one that I feel helps to fill-in and round out the combat system, giving versatility to how you approach combat, but also giving you a reason to choose actions more dynamically. This is a new stagger-like system I call Pressure and Resolve.

Pressure Resolve.png


Full post regarding the changes and a devlog for my thought process in making them can be found here:

I've also fixed a couple of bugs that you guys have reported to me, so thank you for your support and help with that!

Stay safe out there everyone!
 
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padr81

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Can't wait. Feedback soon. This game is shaping up to be amazing.
 

mf_Will_Black

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Gunslinger.png

Updates are getting smaller and smaller, so this one is likely to be the last one for a while, as I'm going to begin working on completing Chapter 1 going forward. Feel free to check out the latest update where the I've improved the Gunslinger Skill Tree's abilities to be just as powerful as Marksman and Trapper skills, which gained some big buffs during the Pressure and Resolve update. Link to patch notes and download information below:
https://mf-willblack.itch.io/trailblazer/devlog/145209/version-00301-gunslinger-update
 

mf_Will_Black

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I've done another update to Trailblazer. After much feedback, I've decided to remove the Pressure and Resolve system. A full explanation can be found in the most recent devlog here:

But in short, since the story of Trailblazer is heavily character-focused and character-driven, the mechanics should to be in alignment with that story. I need to focus more on character mechanics and less on system mechanics. I want you to play the characters you have the most fun with, build them in the way you enjoy the most, then use the tools at your disposal to solve the problems bosses with present you with. The Pressure system served to work the opposite way. Each boss became a puzzle that you needed to find the optimal strategy to defeat. Instead of building your party for fun and finding how to win, it made the player want to first find how to win, then build your party for winning.

While the Pressure and Resolve system was a great experiment, at the end of the day it was a failed experiment and so I’m removing it. But I’m glad I tried it, because it helped me to galvanize my vision for the experience I want to give the player. This should be the last major system-related change the game will see. Going forward, all system-related changes will instead focus more on refining and improving the existing mechanics, to make each character feel unique, useful, and powerful in their own right.
 

mf_Will_Black

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Hi everyone!

It's been a while, and a lot has happened. There have been a few more LPs of Trailblazer, most noteably this one by FleshToDust, where he really gets into the game and plays way longer than he meant to!


Plus, a new version of Trailblazer's Demo is available for download!
Due to popular demand, I've opened up a new area to explore in Trailblazer, and decided that it would fit nicely to extend the Demo.

Many of you have commented how you wanted to revisit South Pass after the town becomes overrun. While I've had the area gated, as the plot requires you to seek out the help of Jack Wesson, enough players have asked about searching for survivors on their own, that I decided to open the zone up.

This zone is completely optional and won't affect the overall story or your experience if you choose not to explore. However, crafty players who do decide to try to find survivors may be rewarded with extra gear and story.

Enjoy the new updates, and Happy Gunslinging!
 

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