- Joined
- Mar 5, 2014
- Messages
- 950
- Reaction score
- 403
- First Language
- Polish
Hi guys,
I'm trying to make an item that would make class changing and permadeath less punishing, aka a ''training token''. The player would buy them in the arena or somewhere, then would use them to level up characters to replace the dead ones or make the newly lv 1 character from class change useful. Given that my game has a low level cap, it wouldn't be too much of an abuse problem I think, so no use limits or anything would be necessary.
Anyway, I figured out I can just make it a consumable item that would call a common event when used on an actor, but how do I determine which actor the item was used on? I don't want to make it ''entire party'',
Thanks in advance!
I'm trying to make an item that would make class changing and permadeath less punishing, aka a ''training token''. The player would buy them in the arena or somewhere, then would use them to level up characters to replace the dead ones or make the newly lv 1 character from class change useful. Given that my game has a low level cap, it wouldn't be too much of an abuse problem I think, so no use limits or anything would be necessary.
Anyway, I figured out I can just make it a consumable item that would call a common event when used on an actor, but how do I determine which actor the item was used on? I don't want to make it ''entire party'',
Thanks in advance!

