transfer event only when player is ON TOP of the event ?

Nayko93

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Hi

I got a little problem
I tried to make a simple transfer event , but this event is on a tile that the player can't walk on ( a well ) unless he activate something else in the game ( a event which make him transparent and allow him to walk on the well )
1.JPG
normally the player can't walk on it except if I make him transparent , so right now he can't go in the well and can't activate the transfer event by steeping on it
BUT .... even if he can't step on the well tille , when he approach the event and touch it , the event activate even if the player is not ON TOP OF IT ...

2.JPG

WHY ??? I've tried all combinaison of priority and trigger option but it's all the same , if the player touch a side of the event he activate it ...

I want this event to be activated only if the player is ON TOP OF IT , how can I do that please ?
 

Soulrender

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Set event priority below character like that: Besides, don't use empty events on environment tiles, because some of them has block passage, so empty event with "below character" priority will be blocked, use tiles in events graphics.
(for instance, that well you have on image has blocked passage)
 

ShadowDragon

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you can also make a choice option, go in, cancel.
when go in
moveroute -> player
through = ON
jump 1 tile forward
through = OFF

transfer player
while this is only basic, you need when face up, when face down, when facing left
etc, or 4 events around to have the specific jump direction correctly.
 

Nayko93

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I found the solution , it was because of the plugin OC ram passage
damn this plugin if responsible for 99% of the problem in my game ...
but I need it to restrict some area of allow player to pass under some title to make door or bridge
 

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