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Hey all - couldn't find anything fits this request. End Phase Triggers is pretty close, but it looks like it only works for Troop defeat conditions, rather than party defeat conditions. Also, I would prefer that this be global/scalable - scripting every Troop event isn't quite scalable, but I'll do whatever it takes to get the job done. Please let me know if you need more info, thanks!

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Goal

If the party is defeated in battle, then the party is transferred a specific location. Their levels are reset to 1, equipment, gold, etc is also reset to null. 

Use Cases

We want to create a plugin that allows the game to skip the Game Over processing when the party is defeated. 

Examples

  • Party randomly encounters Troop A. Party loses to Troop A, and is transferred to a location (home base), each party member's level is reset to 1, all equipment/gold/etc (all consumables) are removed and set to null. 
  • Party hits an Event battle in Troop Boss. Party loses to Troop Boss, and is transferred to a location (home base), each party member's level is reset to 1, all equipment/gold/etc (all consumables) are removed and set to null. 
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