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Hello all,

I found this post on something that is very similar or the same to what I'm trying to accomplish. I've followed the instructions, but I'm obviously doing something wrong, or missing something.

https://forums.rpgmakerweb.com/inde...back-to-the-same-location-in-world-map.76864/

What I want to do is when the player rests at an inn, or their own bed, etc. it will transfer the player to another map called "Sleep Sceen" where I have a little autorun event that tints the screen to night, hides the player/party, plays the resting music, has a little parallel process of a npc cat sleeping for the duration of the song(it's something silly and cute for the girlfriend).

I had the whole thing working out until I realized that it only works because I'm always sending myself back to the players bed where I started, but, what happens if I'm at any inn I created? It will send me back to the players bed again after the event runs on the "Sleep Screen".

I assume this is where a common event and that conditional branch will come into play, where any inn keeper, or the player bed will all run this same common event that transfers the player to this "Sleep Screen" to play my autorun event. What I want to happen is after the autorun finishes it transfers the player back to where the were, be it at an inn somewhere, or the players bed.

I can attach any screenshots if you like. Thanks for the help!

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