Transfer player to map and run event

mars714

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Hello RPG make forums! I've got what I believe to be a simple problem, but its stumped me as I thought the program would run this event when I transfer the player to the map. But it for some reason just puts the player there and ignores this event. You see I have a rathe long event already on one map, and I want the cut scene to continue on another map, But when I transfer the player the event does not play, its on auto run, and there are icons of the other characters set to appear then the switch for the event activates that also appear when the player is transported, they appear so I know the switch is on. But the even is not running... Bellow is both events, in full, they are pretty long, but you can ignore the dialogue I guess. (the forum rules say post the full event window, thats why I included it all but IDK if including the dialogue is necessary)










 

Andar

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what are the higher pages on the noras house event?
Higher page number = higher priority, if this doesn't run then most likely one of the higher pages is active.
 

mars714

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what are the higher pages on the noras house event?
Higher page number = higher priority, if this doesn't run then most likely one of the higher pages is active.
Wait higher numbered pages have Higher priority? I thought it was reversed! Wow well that might solve it. I complete forgot about a blank page I left at the end, but page two is just an adjustment if one character is in your party.... I'll do a test run with the blank removed!
 

mars714

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Sweet The event plays now! Thank you so much! I just have a few fixes to make now! But there are well within my knowledge.
 

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I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
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