Songsmith

Veteran
Veteran
Joined
Jun 17, 2016
Messages
68
Reaction score
4
First Language
English
Primarily Uses
N/A
I have a boss enemy that, as part of the battle when you use a skill to switch timelines, transforms into a another enemy (actually an invisible blank slate enemy), and then "follows you through time", transforming back into its original self. However, having the Animated SV Enemies plugin ON causes the game to crash on the transformation, giving this error.

Capture.PNG

How can I fix this? I obviously want Animated SV Enemies on for other battles, but actually I'm not even using it for this one. The enemy has no notetags. Again, shutting off the plugin makes it work perfectly.

The action causing the transform in the "Troops" tab looks like this. "A" is the name of the enemy with the invisible (like 1 white pixel) sprite that simply immediately uses the skill to follow you through time.

Capture.PNG
 

Songsmith

Veteran
Veteran
Joined
Jun 17, 2016
Messages
68
Reaction score
4
First Language
English
Primarily Uses
N/A
Just confirming with further testing that this happens with any transform event on an enemy. Any way I could contact Yanfly about this?
 

Songsmith

Veteran
Veteran
Joined
Jun 17, 2016
Messages
68
Reaction score
4
First Language
English
Primarily Uses
N/A
Last bump before I'll just make another post.
 

Chaos17

Dreamer
Veteran
Joined
Mar 13, 2012
Messages
1,318
Reaction score
492
First Language
French
He has his own thread on the forum in the plugin section, you can report over there.
 

Latest Threads

Latest Posts

Latest Profile Posts

Just lost about half a day's worth of work because rpg maker crashed during playtesting and corrupted my file :kaolivid:
Boku.gif
advanced_puzzling.PNG
Having a lot of fun making different poses for my character sets! Open to suggestions/critique!

CSKttqh.png

AABS laser beams features:
1,Shoot penetrating laser beams for player's normal attack
2,Beam's width/damage/comsumes/loot can be controlled by events/variables with great flexibility
3,Beam can rebound to walls or certain regionID
4,Can play SE when shooting beams
5,Beam's images can be solid images or animated ones.
Surprising nobody, it turns out "next Friday" for the next Jump into Javascript has become "possibly Sunday if you're lucky" XD

Forum statistics

Threads
117,017
Messages
1,103,865
Members
152,914
Latest member
Jester926
Top