Transform is breaking YEP Animated SV Enemies Plugin (Solved)

Songsmith

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I have a boss enemy that, as part of the battle when you use a skill to switch timelines, transforms into a another enemy (actually an invisible blank slate enemy), and then "follows you through time", transforming back into its original self. However, having the Animated SV Enemies plugin ON causes the game to crash on the transformation, giving this error.



How can I fix this? I obviously want Animated SV Enemies on for other battles, but actually I'm not even using it for this one. The enemy has no notetags. Again, shutting off the plugin makes it work perfectly.

The action causing the transform in the "Troops" tab looks like this. "A" is the name of the enemy with the invisible (like 1 white pixel) sprite that simply immediately uses the skill to follow you through time.

 

Poryg

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What plugins are you using and what is their order?
 

Songsmith

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What plugins are you using and what is their order?
Oh god, like 50+. Here's some screenshots...


They are in that order, from top to bottom.
 

Songsmith

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Breakthrough!! I recreated it in a blank project (copying all of my plugins) then tried shutting them off group by group to figure out which plugin(s) was causing the problem. Turns out, it was YEP_X_Visual_State_FX! Shutting it off (I was barely using it anyway, easily replaceable) fixed the problem! Woohoo!

Still, there is some sort of incompatibility going on there. Maybe @Yanfly could take a look at it?

Edit:My bad. I'm a dummy. I had Visual_State_FX ABOVE Buffs_States_Core, which is listed as a required plugin. All is well now. Yanfly, I love you, didn't mean to blame you. 'Twas all my fault. Carry on.
 

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