Translating Your Games is Worth It?

CleanWater

Independent Developer
Veteran
Joined
Apr 8, 2017
Messages
637
Reaction score
739
First Language
PT-BR
Primarily Uses
Other
Hi there,

There's someone here who is not American/British that translates your game to English? Can you share your experiences? If your game was well accepted, if the cultural references were well received, etc?

My main concern is that my games are strongly focused on jokes about cultural and linguistic references from my country. Translating them to something funny in English often makes them lost all the sense, and I'm not sure on how to adapt the text to make it more universal.

I noticed most of the JRPG big developers avoid releasing their games outside of Japan, maybe because of these cultural and linguistic translation issues?
 

Lantiz

PunyMagus
Veteran
Joined
Dec 29, 2012
Messages
723
Reaction score
1,074
First Language
Portuguese
Primarily Uses
Other
It's hard to compare, japanese culture is well seem I guess.
Who does not like a katana? :b

Anyway, I've made only one project public.
From the few people who played, one told me there were a few grammar errors, but didn't point me to them.

In my games, I tend to make use of jokes that makes sense inside of its own universe. I don't see a reason to use a joke that does not relate to the game world.

If your game takes place on your country, then ok, it fits. But otherwise you can pretty much come up with jokes refering to the lore of the people of your game's universe and stuff like that.

By the way, I think pop culture references are always nice. Stuff from popular movies, tv shows, animations, comics, etc.
 

Diretooth

Lv. 25 Werewolf
Veteran
Joined
Mar 10, 2013
Messages
1,231
Reaction score
444
First Language
English
Primarily Uses
RMMV
Long answer:
If you plan on releasing to a wider, more global audience, there are a few pitfalls to consider. One is the fact that cultural references and concepts don't necessarily translate well. For instance, if you're a Japanese game developer, and your game has several word puns, those word puns might not translate well, and may even make less sense to players of a different nationality. Similarly, certain locations, foods, and even moral values might not translate well for another country. Again, for instance, in Japan, people don't say 'I love you' like people in America say 'I love you'. In JRPGs, a male character is more likely to say 'I will protect you' as a show of love than actually say 'I love you'.
Another potential issue is localizations. If you're paying one or more people to translate your game, you're relying on them to not only have a coherent translation, but to make it as accessible to other players. A localization team might take a jab at a disliked politician that you're familiar with and change it so the disliked politician is, let's say one of the various Clintons. The joke is different, but the context is the same. Naturally, going the route of having people translate for you is costly, especially for a good, professional translation. In the case of an RPG Maker developer, it's best if you keep your game within the countries that understand the game's language. If it grows popular, and you get money from it, you can hire people to translate and localize the game so other people can play and enjoy it.

Short answer:
If the demand for the game is high enough, then having it translated is a good decision. Otherwise, don't bother.
 

MRHAPPYFACEMAN

Story Writer and Plot Development
Veteran
Joined
Dec 30, 2016
Messages
120
Reaction score
19
First Language
ENGLISH
Mr. Wolf above brings a good point to the table. Obviously if you want to, by all means go right ahead, don't let this stop you. But if you are asking for business ethics, then it depends who your target audience is. Humor, culture, society, economics, ...pretty much anything with how one group of people live their lives in a particular place, if the game depends a lot on this, don't bother. If your game is fictional and say... is a girl running through the woods away from a man eating wolf, well - anyone can understand what is happening here. Ain't no one wanna be wolf meat!

But remember - English is that magical language that the whole world accepts as the universal language. So doing this in english is the best thing that you could have done... assuming that is what you did.
 

HexMozart88

The Master of Random Garbage
Veteran
Joined
May 15, 2016
Messages
1,879
Reaction score
3,349
First Language
English
Primarily Uses
RMVXA
@Lantiz Pop culture references are only really good if your game is more modern. People in medieval games would have no idea what that even is.
Honestly translating the game is decent, in my opinion, but not a hundred percent necessary. Most RPG Maker games are unlikely to go global. I'm not saying there aren't the few that do, but often, the demand is not very high, so sometimes it's just a waste of time.
 

Lantiz

PunyMagus
Veteran
Joined
Dec 29, 2012
Messages
723
Reaction score
1,074
First Language
Portuguese
Primarily Uses
Other
@HexMozart88 I disagree
In medieval games we can have references regarding The Lord of The Rings, King Arthur and many others. It's not the game characters that must understand the reference, it's the player.

"Behold my new sword: Ordúril, also known as The cold of the east"
 
Last edited:

CleanWater

Independent Developer
Veteran
Joined
Apr 8, 2017
Messages
637
Reaction score
739
First Language
PT-BR
Primarily Uses
Other
Short answer:
If the demand for the game is high enough, then having it translated is a good decision. Otherwise, don't bother.
But remember - English is that magical language that the whole world accepts as the universal language. So doing this in english is the best thing that you could have done... assuming that is what you did.
I had a really terrible experience translating two of my games to English and releasing them. Almost all reviews from Brazil were good (the only negative one I can remember now complained only about the price), and almost all reviews from foreigners were terrible. And these negative reviews started to affect my sales from Brazil too (people just look at the overall score, they don't care to read each and every review).

Maybe it was my fault, since I translated them both myself and probably didn't adapted the jokes well enough, or maybe the game was just too niche for a worldwide market. Sometimes I regret it, although I was kinda "forced" to translate them (stores like Steam, late Desura, etc, doesn't accept foreign games not translated to English).
 

HexMozart88

The Master of Random Garbage
Veteran
Joined
May 15, 2016
Messages
1,879
Reaction score
3,349
First Language
English
Primarily Uses
RMVXA
@Lantiz oh, I thought you meant pop culture as in making Drake references in your game. I mean, LOTR is not super popular, nor is King Arthur apparently.
 

Lantiz

PunyMagus
Veteran
Joined
Dec 29, 2012
Messages
723
Reaction score
1,074
First Language
Portuguese
Primarily Uses
Other
@HexMozart88
Well, it's getting oftopic so maybe we should leave this for another thread [:
It's funny because I have no idea about who or what Drake is.
Anyway, are you really sure about the popularity of those two?
Maybe King Arthur is really dying, but even my 10 yo cousins knows about LoTR.
I'm almost sure that the JRPG players around the world knows about one or both.
 

Orb

Veteran
Veteran
Joined
Jan 29, 2017
Messages
138
Reaction score
112
First Language
Spanish
There's always a way to translate some jargon and silly expressions into another language, though it might be a bit difficult to do it so without slightly changing your character's personality. Nonetheless I always recommend to translate a game, just because it means that way more people will play it and enjoy it, especially when you're translating from a language that is not spoken/studied worldwide
 

Pine Towers

Knight Hospitaller
Veteran
Joined
Nov 11, 2015
Messages
467
Reaction score
226
First Language
Portuguese
Primarily Uses
RMMV
This reminds me of:

There's nothing wrong in translating, but when your game have deep roots on your own cultural country, some jokes would need to be adapted.
 

Astel

The (grey) knight with that funny look
Veteran
Joined
Jul 21, 2015
Messages
272
Reaction score
179
First Language
Spanish
Primarily Uses
RMVXA
My games for the most part are pretty neutral, and not too difficult to be translated, I just don't have the patience anymore... when i was younger i translated a whole NES game script to spanish... i look back and don't have the slightest idea of how did i make that :kaoswt:
 

Chaos17

Dreamer
Veteran
Joined
Mar 13, 2012
Messages
1,311
Reaction score
485
First Language
French
I'm french but I plan to translate my game in English because there aren't a lot of french players. So Ask yourself, do you have an audience who will play your game in your native language?
 

sabao

Veteran
Veteran
Joined
Apr 10, 2012
Messages
832
Reaction score
299
First Language
Filipino
Primarily Uses
RMVXA
If your script has a lot of very local cultural references, just be sure to set up context when world building. A lot of popular games have gotten away with depicting foreign cultures, just set up context through exposition. Linguistics would be trickier. Best case, you find approximates in english which literally won't translate directly into your native language but would deliver more or less the same effect. This will be difficult without being at least competent in creative writing for both languages.

If you want more eyeballs on your game, translating to english is definitely something you ought to do. Just keep an eye on how much a (decent!) translation will cost you (time and/or money).
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

"You can thank my later", "But you haven't done anything", "Well, that's why ..."
Are we allowed to post about non-RPG Maker games?
I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
Ami
i can't wait to drink some ice after struggling with my illness in 9 days. 9 days is really bad for me,i can't focus with my shop and even can't do something with my project
How many hours have you got in mz so far?

Forum statistics

Threads
105,884
Messages
1,017,242
Members
137,609
Latest member
shododdydoddy
Top