Translation launch plugins (7/15 done)

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,613
Reaction score
5,154
First Language
Dutch
Primarily Uses
RMXP
Disclaimer: All plugins in this thread are included in the BasicResources DLC of MZ, but were unfortunately not translated to English. Until now ;) Please follow the Terms of Use included for each plugin. Thank you.

Plugin translations are new territory for me, so please let me know if there’s a translation error or if I used wrong terminology.
Please ask if something's unclear and I'll try my best to explain it.

EventMovableLimitations.js by Triacontane
Introduction:
This plugin limits the range of movable events.

Screenshot:

Using <Movable:2, 2, 1, 1> forces Hot Vampire Dude to move only on the moss.

How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
  3. You need the following plugins as well: PluginCommonBase.js
  4. In the notebox of the event you want to limit, add following notetag:
<Movable:u, d, l, r>
  • u : Number of tiles that can move up
  • d : Number of tiles that can move down
  • l : Number of tiles that can move left
  • r : Number of tiles that can move right
5. Change the u,d, l,r to your numeric value of choice. If you use a negative value, the event will be able to move unlimited in that direction.

Demo: None.

Please download the plugin here.

Terms of Use:

This plugin is released under MIT license.


EventRespawn.js by Triacontane
Introduction:
With this plugin you can copy an event and have them respawn on the map.
You can specify the location or have it set randomly.

Features:
  • Respawn an event on a specified location
  • Respawn an event on a random location (there are certain parameters you can edit, so it’s less random)
  • Respawn template events in combination with the TemplateEvents plugin.
Screenshot:

The world needs more Hot Vampire Dude, so I cloned him a few times.


How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
  3. You need the following plugins as well: PluginCommonBase and PluginBaseFunction.
  4. This plugin uses Plugin commands: "Spawn Event" (respawn in a specified location) and "Random Respawning" (respawn in random location).
  5. Configure the arguments of the picked Plugin Command to your liking.
Demo: None.

Please download the plugin here.

Terms of Use:

This plugin is released under MIT license.


LevelupState.js by Yuwaka
Introduction:
This plugin gives the character a state overlay when they level up. (Side view battle system only)

Screenshot:

Hot Vampire Dude loves leveling up.

How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
  3. Configure the parameter.
  4. Create a state and:
    - Set Priority to 99
    - Set [SV] Overlay to your prefered state.
    - Check "Remove at the end of battle" in "Removal Conditions".
Demo: None.

Please download the plugin here.

Terms of Use:

You are free to do with this as you please, as long as it follows RPG Maker's EULA.


MessageWindowPopUp.js by Triacontane
Introduction:
This plugin allows you to use Pop up windows above the event, so you can use speech bubbles.

Screenshot:
1600976020175.png
Speech bubbles reign supreme in the castle.

How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
  3. You need the following plugins as well: PluginCommonBase and PluginBaseFunction.
Demo: None.

Please download the plugin here.

Terms of Use:

This plugin is released under MIT license.

NoGameover.js by Yuwaka
NoGameover2.js by Yuwaka

Introduction:
These plugins disable the game over screen, when losing in battle (NoGameover.js) and when losing on the map (NoGameover2.js). You can use a comment event and switch(es) to change what happens when you lose.

Screenshot:

Hot Vampire Dude is filled with determination.

How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
  3. Make sure you set the switch ID and turn it ON when necessary.
Demo: None.

Please download the NoGameover.js plugin here.
Please download the NoGameover2.js plugin
here.

wasdKeyMZ.js by Shi.tsudo Kei ( 湿度ケイ )
Introduction:
With this plugin you can use the WASD keys to move.

Screenshot:
None.

How to Use:
  1. Install the plugin file in your project’s plugin folder.
  2. Go to the Plugin Manager and add the plugin there.
Demo: None.

Please download the plugin here.

Terms of Use:

You are free to do with this as you please, as long as it follows RPG Maker's EULA.
(Terms weren't mentioned in the plugin file, but I found this page with their terms.)
 
Last edited:
Joined
Mar 9, 2013
Messages
351
Reaction score
89
First Language
Spanish
Primarily Uses
N/A
The EventRespawn might be what I need for my project.
Can I with this plugin for example make monsters spawn on a random position of the map, but close to the player at certain distance, and have dynamic rules to determine until where can the event follow the player (such as different region, etc)?

I mean, yeah, for certain conditions surely I'll need other plugins, but the fact of make a monster spawn at a random location but close to the player would be possible?

Just kinda like... I guess it was Tales of Symphony? I don't exactly remember which Tales of I played, this kind of system seems a good alternative to the classic random encounter.
 

Ghost of Christmas Kloe

The Icecream Princess
Veteran
Joined
Nov 15, 2015
Messages
1,547
Reaction score
955
First Language
English
Primarily Uses
RMMZ
Thanks for this. I've loved experimenting with the included plugins and the few in japanese are a little harder to play with so it's really useful to have a translation.
...also I love the examples with my fav hot vampire dude. :owink:
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,613
Reaction score
5,154
First Language
Dutch
Primarily Uses
RMXP
@Killuki Zaoldyeck Proximity to the player isn't a build in option. You can change it so it only spawns on certain terrain tags or certain regions. Maybe that could help you in some way?

@Ghost of Christmas Kloe He's currently my coping mechanism to get through some of the complexer plugins. :D

I also just noticed I had left some Japanese in the EventRespawn plugin, so I've fixed it. Download link has been updated.

Also if there's a particular one you want translated first let me know. :)
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
2,565
Reaction score
541
First Language
English
Primarily Uses
RMVXA
I don't understand how to get these.
the link takes me to drop box where I have to sign in.
When I sign into my account I get my files (at least I think so since they are from 2017)
 

Ghost of Christmas Kloe

The Icecream Princess
Veteran
Joined
Nov 15, 2015
Messages
1,547
Reaction score
955
First Language
English
Primarily Uses
RMMZ
I don't understand how to get these.
the link takes me to drop box where I have to sign in.
When I sign into my account I get my files (at least I think so since they are from 2017)
Yup um, the links don't seem to be formatted correctly for us to access it. It's not just you.

Edit: @slimmmeiske2 Yup it works now!
 
Last edited:

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,613
Reaction score
5,154
First Language
Dutch
Primarily Uses
RMXP
Ah woops guys. I forgot to create an actual share link. It should work now?

Edit: Thanks Kloe.
 
Last edited:
Joined
Mar 9, 2013
Messages
351
Reaction score
89
First Language
Spanish
Primarily Uses
N/A
@Killuki Zaoldyeck Proximity to the player isn't a build in option. You can change it so it only spawns on certain terrain tags or certain regions. Maybe that could help you in some way?
:D
Don't know, I'll try do some experiments this weekend! Maybe by combining regions + tags + variables (player x and y) can do magic :)

I'll let you know if even so I find some issue, thank you :)
 

Lady_JJ

Veteran
Veteran
Joined
May 6, 2019
Messages
63
Reaction score
36
First Language
English
Primarily Uses
RMMV
@slimmmeiske2 Is this still a work in progress? I'm wondering if the MessageWindowPopup plugin will be translated. Thank you for these translations.
 

Kupotepo

Fantasy realist/Advocatus Diaboli
Veteran
Joined
Jul 5, 2017
Messages
1,909
Reaction score
1,984
First Language
Thai
Primarily Uses
RMMV
@slimmmeiske2, thank you for translating plugins. Is difficult processing, correct? If we found some Japanese plugins that we want, can we ask to translate? Thank you for responding back and being an amazing moderator.
 
Last edited:

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,613
Reaction score
5,154
First Language
Dutch
Primarily Uses
RMXP
Hi @Kupotepo. Thanks for the support. :)
As for difficulty, the more complex a plugin is, the harder it is as I want to understand what everything does, in case there's questions. So it's a lot of testing, besides simply translating.

As for requests, I'm going to finish up the launch plugins first. So if there's a particular one of those you want to get translated first, feel free to post. Otherwise, please wait until I'm done with them.
 

Kupotepo

Fantasy realist/Advocatus Diaboli
Veteran
Joined
Jul 5, 2017
Messages
1,909
Reaction score
1,984
First Language
Thai
Primarily Uses
RMMV
I personally can wait and no urgency. Some of the plugin creators you might know them because there posted on forum.tkool.jp. Also, I see some of the art resources would you like to make the thread of the art resource. Or it is too busy for you lol. Thank you for making the plugin readable.
Sound interesting, I said like any plugins try to see how easy or difficult to config the plugin.

@slimmmeiske2, I am just letting you know; I translate Triacontane's Unlimited Troop Spawn plugin.
 
Last edited:

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,613
Reaction score
5,154
First Language
Dutch
Primarily Uses
RMXP
1600976324899.png
MessageWindowPopUp is up @Lady_JJ (and everyone else). The launch plugin had a bug that made it imposible to change the window cursor. Thankfully Triacontane had already fixed it on their site, so this translation uses the updated version, instead of the launch ones.

I also added the WASDkey plugin, because @Nekohime1989 mentioned it wasn't translated. It was just a simple line, so easy stuff after that MessageWindowPopUp plugin.
 

Lady_JJ

Veteran
Veteran
Joined
May 6, 2019
Messages
63
Reaction score
36
First Language
English
Primarily Uses
RMMV

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,613
Reaction score
5,154
First Language
Dutch
Primarily Uses
RMXP
フィルタープラグインMZ(豪華画面エフェクトMZ) by Tsukimi [Filter plug-in MZ (luxury screen effect MZ)]
【プラグイン】敵タイムゲージ表示【作りました】[Plug-in] Enemy time gauge display [Kurodo]
I had a quick look at these, but those plugins are already in English, Kupotepo, so I won't be translating them. Besides, Tsukimi has an account here and has posted plugins before. It's possible they'll post this one as well.
Just to be clear, I'm translating plugins, not plugin threads :)
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,613
Reaction score
5,154
First Language
Dutch
Primarily Uses
RMXP

Hey, I added Yuwaka's NoGameover plugins just now, since they were done and there was a request for something similar in the forums. (Which means I'm almost halfway done, yay!)

The plugins allow you to skip the game over screen, so you can add something different, like returning to the "pokécenter", or just having a more custom game over screen.
 

cabanas_ds

Veteran
Veteran
Joined
Aug 13, 2020
Messages
49
Reaction score
15
First Language
english
Primarily Uses
RMMV
you're a champ for doing this

Screen Shot 2020-10-14 at 3.09.37 pm.png
this seems to just keep the screen black & doesn't transfer me to another screen or fade in.
the text shows up tho but nothing after that.

what am i doing wrong?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Staring at all the RPG Maker versions I have and realizing that my project has been a long time coming. But, I finally feel like I have the knowledge and experience to make it into something good.
We're almost done with the jam game! :D
I get scam calls all the time so today I gave them a piece of my mind. They hung up on me. Sweet revenge.
There’s a beehive in my wall

Forum statistics

Threads
104,319
Messages
1,005,534
Members
135,842
Latest member
Nagamatsu1945
Top