Translator++ - Game Translation Tool

Discussion in 'Useful Development Tools' started by Dreamsavior, Nov 29, 2018.

  1. Dreamsavior

    Dreamsavior Villager Member

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    One day, I encountered a good doujin game at certain site. It has an exceptionally good user review, beautiful artwork along with captivating game play… on top of that, this game is distributed for free. But, too bad … this game is in Japanese, while I … just like the rest of 7 billion earth population … don’t speak Japanese.

    So, after spending hours of agonizing research on aggregate tool, automatic translation tool etc… I came up with two conclusion. First, machine translations are suck when used as-is! Especially on handling inconsistent languages like Japanese. Sometimes with my limited knowledge of Japanese, the untranslated text are more understandable than the one translated using machine. Second, creating manual translations are painfully vexing without appropriate tools…. And unfortunately there are no such tool.

    And finally I decided to create my own tool. A tool to combine the handiness of machine translation while accommodating manual translation.

    [​IMG]

    Here is the result of what Translator++ can do in about 3 minutes of work :

    [​IMG]

    Not much? Well, the entire opening sequence of this game is translated, along with some manual translation.



    Features:

    GUI Editor
    [​IMG]

    Translator++ is pretty much Inspired by Atlas translation tool. By using grid view, we can have several translation and reference for one context. The best translation (the rightmost filled column for each row) will be used by the engine when deploying translation, while the older version of translation still retained.

    Here is some feature from Translator++ :

    Find and replace makes everything easier.

    [​IMG]



    Your translation progress are visually tracked!

    [​IMG]



    Automatic translation in the box

    [​IMG]

    Automation
    Who doesn’t like automation? If possible, we like to have the entire translation process done automatically…. by single click. Unfortunately, that’s hardly unrealistic for producing a quality translation … at least for now.

    But we are trying our best to help you out from manual labor.

    Automatic translation
    Translator++ equipped with tool to translate all in-game text using some of the most famous translation tool available.

    This feature is mainly served as a reference to produce better manual translation. But yes, if you don’t care about translation quality … you have an option to translate everything using online or offline translation services just by a couple of click. -_^

    Post-translation automation
    You can trim your translation result to fit the game message box maximum length.

    And … much more...


    Translator++ is currently can handle RPG Maker XP, VX, VX Ace, MV and Wolf RPG Editor engine.

    I just started this project last month. Translator++ is currently in early development stage. It is pretty much unfinished. So, expect some bug here and there… But feel free to contact me if you find any.

    Some video about Translation++ in action.



    You can download the latest version of Translator++ here!
     
    Last edited: Nov 30, 2018
    #1
  2. Knayter

    Knayter *teleport behind you* Nothing personal kid Veteran

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    this is just purely amazing!!!
    Bookmarked! this will make my life easier
     
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  3. slimmmeiske2

    slimmmeiske2 Little Red Riding Hood Moderator

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    Looks very interesting. :)
     
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  4. Jonforum

    Jonforum Veteran Veteran

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    very impressive. good jobs
     
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  5. biud436

    biud436 Veteran Veteran

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    Amazing.
     
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  6. Eliaquim

    Eliaquim Raze: The Rakuen Zero's Guardian! Veteran

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    WOWW!! Thats a really nice thing to see!
    Its support multiple language? Can the player choose the language?
    And i saw you click on the Game.exe
    Do i have to make the deployment first and then use your program?
     
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  7. Dreamsavior

    Dreamsavior Villager Member

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    Glad you liked it.
    The current release of Translator++ is kind of alpha release. A lot of feature I had in mind are not fully implemented yet.
    Those feature to switch the language is one of them.
    But don't worry... I'll definitely include that feature in the future public release.

    Currently, the only way to create a new translator++'s project is to select the exe file of your game.
    If I remember correctly, I think RPG Maker XP, VX, and VX Ace are automatically generating an exe file for your game project even without deploying the project. So, it is possible to create a translation project without deploying the game first.
    But RPG Maker MV has another story, you have to deploy your game in order to generate an executable files that is needed for Translator++ to create translation project.
     
    #7
  8. RishigangiX

    RishigangiX Professional Procrastinator Veteran

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    This is a pretty neat tool. ^^
    I plan to translate my new game to Japanese and Spanish, and I think this tool will work great. Of course, I'll have to manually translate the google translated version of the text to maintain quality, but it does reduce the initial workload.
     
    #8
  9. Tw0Face

    Tw0Face Chief Executive Officer Veteran

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    This is just for translation from Japanese, isn't it? I tried to translate from German to English but the output text is exactly the same as the input text.
     
    #9
  10. shrekitnam

    shrekitnam Warper Member

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    It keeps skipping this one game for me. I messed up the trans once, then it wouldn't accept any new projects for the game file. Any fix for this?
     
    #10
  11. PJCLink

    PJCLink The Hero Member

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    Is this Japanese to English only? Or can you actually translate from any one language to any other language? If the second scenario, then this could be very helpful for worldwide span releases. And I'm most certainly interested in something like that.
     
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  12. DeadCypher

    DeadCypher Warper Member

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    Are you planning on adding a grammar translator to the program, kind of something like once the Japanese is translated into English the English is then put through a Grammar translation so it makes sense? (hell I'm hoping l make sense)

    l know it won't remove the need for manual translation but it would help, it's just an idea, l honestly can't wait for this program to be for fleshed out and thank you for even putting time into it.
     
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  13. Atli

    Atli Warper Member

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    i tried it on a game and it didn't translate. mind you it didn't have a data folder.any ideas?
    thanks
     
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  14. SuSaNo

    SuSaNo Warper Member

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    I only registered in this web site to say thank you for this amazing tool
    hope in the future updates it can support rpg wolf games
     
    Last edited: Jan 1, 2019
    #14
  15. RPGTsukuru

    RPGTsukuru Warper Member

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    If you ever checked this software you'd already knew that it supports WOLF RPG Editor games.
    Personally I wanna know how to enable auto-translate for russian language.
     
    #15
  16. Atli

    Atli Warper Member

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    hello again. i have tried it with other games, those with "data" as a folder and placed translations in each column in the application then exported it into a seperate folder, copy pasted it and it still doesn't work. am i doing something wrong. like i have tagged the auto translator button, should i not have pressed that if i could get some more help on how to use this that would be great please

    thanks a lot
     
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  17. FrozenTree

    FrozenTree Warper Member

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    Still can't turn export the patch
     
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  18. MrMario605

    MrMario605 Warper Member

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    Same problem, i have a wolf rpg game and when i export the translation in a folder, the folder is empty
    (sorry for the english xD)
     
    #18
  19. SuSaNo

    SuSaNo Warper Member

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    The problem is if the game was already extracted the tool won't work
    and the second problem is that DXExtract can't extract newest wolf rpg games
    hope he fix those problem for wolf rpg games
     
    #19
  20. frozzaia

    frozzaia Warper Member

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    can you give the video for patching RPGM VX, XP ?
    mine always parser not found or whatever and its snot working either
     
    #20
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