Cencourang

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Hello, I want to ask, how to adjust the text after I patch the game?

What I mean by this, somehow some game got a problem with the text where it got cut out (maybe because its too big or whatever the cause, IDK). Is there anyone know how to fix this?

font.jpg
 

Starmage

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Hello! First off! I love what this program can do! Very powerful indeed! Thanks so much for your hard work! ^_^ But I have a question:

I am trying to use the Find and Replace function to replace a certain race name in my game into a new name. Since the current race name I wanna replace actually have some negative connotations and I want it replaced ASAP with a new name. So I used the Find and Replace feature of this program to look for all instances of the old name being mentioned to be replaced with the new one... But when I hit enter, this error shows up:

Eu5MuJO.png


It says "Found nothing to replace! Replace function.,," etc, etc. But when I use the Find only feature, it finds the race name I'm looking to replace. x((

Thank you so much for any help! ^_^
 
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BCj

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I can see why you'd want to replace that... :p
 

Starmage

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Lol yep! XD :D It was supposed to be inspired by the other name of the real-life alien race Pleiadians. x( It was only late that I knew of its' derogatory origins. :( </3 Luckily, I do have a script that does a soft-replace for the word use in-game... Though it would be much better to eliminate the term entirely via the Translator's Find+Replace feature. >.<
 

Ihaveaproblem

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Hello,

I don't understand, some games haven't the "data" folder. I have make some research on google, but I'm almost lost. Some guys says "You need a decrypter to modify the date in this case" but I don't understand. The extrator creat a new folder ...

Please, someone to help ? What I need to do when the game haven't a data folder ?
 

Dreamsavior

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Hello! First off! I love what this program can do! Very powerful indeed! Thanks so much for your hard work! ^_^ But I have a question:

I am trying to use the Find and Replace function to replace a certain race name in my game into a new name. Since the current race name I wanna replace actually have some negative connotations and I want it replaced ASAP with a new name. So I used the Find and Replace feature of this program to look for all instances of the old name being mentioned to be replaced with the new one... But when I hit enter, this error shows up:

Eu5MuJO.png


It says "Found nothing to replace! Replace function.,," etc, etc. But when I use the Find only feature, it finds the race name I'm looking to replace. x((

Thank you so much for any help! ^_^
Sorry for the late reply,
I rarely logged in into this forum.
For faster reply, please just drop a message to my website.

Replace function will not touch anything on the key column. So, anything found in the key column will be ignored.
 

dudearnav865

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Hey, I am trying to translate an RPG Maker XP, but I still get this error

Initial data : F:\Downloads\Translator++_2.3.23\Translator++\www\php\cache\278318d6c03a7c4a71489806bd71276e\initial.json DONE!Error! File list not found in init file at : F:\Downloads\Translator++_2.3.23\Translator++\www\php\cache\278318d6c03a7c4a71489806bd71276e\initial.json

I prescribe that the Data game does not contain a Game.rgssad file but a Game.rxproj
Thank you to those who will take the time to answer me

I got the same problem here, did your problem get fixed? If yes, can you tell me how to get around it? I can't find the file list.
 

tung123541

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Yilou

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In my case, the translator creates a lot of extra spaces after auto-translation. Because of this, the game asks for files when it starts. Is it possible to fix this?
 

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tung123541

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In my case, the translator creates a lot of extra spaces after auto-translation. Because of this, the game asks for files when it starts. Is it possible to fix this?
Just to know?
What translation machine did you used?
 

ryu395

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Got a few questions (trying to translate my own games into multiple languages):
1.) Can I set the temporary folders to any other drive than C?
2.) Tried a few japanese examples. If I have text like this: 前 if(s[403]) it has problems with the variable. One translation engine does remove the blank before the if OR (almost worse) puts in a blank after the s. Is there any way to fix this or avoid this automatically? (aside for searching for all variants). I noticed a similar behavior with \v[102] commands.
 

ryu395

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One thing I noticed in additon if I have \n<\C[2] xyz>\C[3] the <> always get translated into [] ?
 

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