Cencourang

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Hello, I want to ask, how to adjust the text after I patch the game?

What I mean by this, somehow some game got a problem with the text where it got cut out (maybe because its too big or whatever the cause, IDK). Is there anyone know how to fix this?

font.jpg
 

Starmage

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Hello! First off! I love what this program can do! Very powerful indeed! Thanks so much for your hard work! ^_^ But I have a question:

I am trying to use the Find and Replace function to replace a certain race name in my game into a new name. Since the current race name I wanna replace actually have some negative connotations and I want it replaced ASAP with a new name. So I used the Find and Replace feature of this program to look for all instances of the old name being mentioned to be replaced with the new one... But when I hit enter, this error shows up:

Eu5MuJO.png


It says "Found nothing to replace! Replace function.,," etc, etc. But when I use the Find only feature, it finds the race name I'm looking to replace. x((

Thank you so much for any help! ^_^
 
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BCj

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I can see why you'd want to replace that... :p
 

Starmage

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Lol yep! XD :D It was supposed to be inspired by the other name of the real-life alien race Pleiadians. x( It was only late that I knew of its' derogatory origins. :( </3 Luckily, I do have a script that does a soft-replace for the word use in-game... Though it would be much better to eliminate the term entirely via the Translator's Find+Replace feature. >.<
 

Ihaveaproblem

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Hello,

I don't understand, some games haven't the "data" folder. I have make some research on google, but I'm almost lost. Some guys says "You need a decrypter to modify the date in this case" but I don't understand. The extrator creat a new folder ...

Please, someone to help ? What I need to do when the game haven't a data folder ?
 

Dreamsavior

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Hello! First off! I love what this program can do! Very powerful indeed! Thanks so much for your hard work! ^_^ But I have a question:

I am trying to use the Find and Replace function to replace a certain race name in my game into a new name. Since the current race name I wanna replace actually have some negative connotations and I want it replaced ASAP with a new name. So I used the Find and Replace feature of this program to look for all instances of the old name being mentioned to be replaced with the new one... But when I hit enter, this error shows up:

Eu5MuJO.png


It says "Found nothing to replace! Replace function.,," etc, etc. But when I use the Find only feature, it finds the race name I'm looking to replace. x((

Thank you so much for any help! ^_^
Sorry for the late reply,
I rarely logged in into this forum.
For faster reply, please just drop a message to my website.

Replace function will not touch anything on the key column. So, anything found in the key column will be ignored.
 

dudearnav865

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Hey, I am trying to translate an RPG Maker XP, but I still get this error

Initial data : F:\Downloads\Translator++_2.3.23\Translator++\www\php\cache\278318d6c03a7c4a71489806bd71276e\initial.json DONE!Error! File list not found in init file at : F:\Downloads\Translator++_2.3.23\Translator++\www\php\cache\278318d6c03a7c4a71489806bd71276e\initial.json

I prescribe that the Data game does not contain a Game.rgssad file but a Game.rxproj
Thank you to those who will take the time to answer me

I got the same problem here, did your problem get fixed? If yes, can you tell me how to get around it? I can't find the file list.
 

tung123541

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Yilou

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In my case, the translator creates a lot of extra spaces after auto-translation. Because of this, the game asks for files when it starts. Is it possible to fix this?
 

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tung123541

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In my case, the translator creates a lot of extra spaces after auto-translation. Because of this, the game asks for files when it starts. Is it possible to fix this?
Just to know?
What translation machine did you used?
 

ryu395

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Got a few questions (trying to translate my own games into multiple languages):
1.) Can I set the temporary folders to any other drive than C?
2.) Tried a few japanese examples. If I have text like this: 前 if(s[403]) it has problems with the variable. One translation engine does remove the blank before the if OR (almost worse) puts in a blank after the s. Is there any way to fix this or avoid this automatically? (aside for searching for all variants). I noticed a similar behavior with \v[102] commands.
 

ryu395

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One thing I noticed in additon if I have \n<\C[2] xyz>\C[3] the <> always get translated into [] ?
 

Zethen

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Hey, I'm so happy when I have a chance to use this useful tool. It's so amazing!
But after using it for a while, I'm now facing problem. I found that there's missing string that not showing in this tool. I run the game normally with translated version of mine but in the very first text box which has choices to choose, they can't be found in the tool, even find it with CTRL+F.

I really need your help, because I think there must be files that I've been missing.
Thanks a lot

Sorry for the late reply,
I rarely logged in into this forum.
For faster reply, please just drop a message to my website.
I can't find where to send you a message via your site. Am I missing something?
 
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Myst107

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I'm trying to MTL a game but I'm getting an error after trying it out, script type error occurred. can't convert nil to string, whenever I try to enter a dialogue
 

Jordick

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Hi folks.

Until couple years ago I used the combination of Translation Aggregator + ITHVNR Text Hooker and I liked it because it translated games as I played them, but it then it stopped working. Thus I kinda lost interest on playing RPG Maker games and moved on to other things.

I found about this software only recently and it picked my interest, but after testing it on few games I noticed that using the translated batches tend to break the games in one way or another.

Which wakes the question, is there an option in Translator++ to translate RPG Maker games as you play them without having to apply batches to the game's data files?
 

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Not about my game project but i feels like to talk about it a bit. :kaohi:
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It's my コテキャ and maybe closest thing in english is a "avatar personality" i guess?
Her design also looks very similar to protagonist from my game because i'm so uninspiring :kaoslp:
Oh and my hobby is sleeping and drawing. :kaojoy:
Okay, so it seems I've found a major bug in VNM. Check my thread about variable buttons in the support forum for more info.
Man, this quick One Map game is causing unprecedented amounts of trouble.
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