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- Jan 16, 2018
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- RMVXA
Hi 
I imported a tileset with just 3 tiles (see attached image)
Engine: RPG Maker VX Ace
Art program: graphicsgale (set to 8-bit color)
Transparency: white
Translucency: red
(I'm still not sure why a transparent/translucent color has to be selected)
ISSUE
While the blue tile shows up fine in the tile select window, when painted on the map it shows up as the transparent tile (i.e split into 4 blue boxes) and acts as transparent in-game also. Is this because I'm using 8-bit color? I'm really confused
I imported a tileset with just 3 tiles (see attached image)
Engine: RPG Maker VX Ace
Art program: graphicsgale (set to 8-bit color)
Transparency: white
Translucency: red
(I'm still not sure why a transparent/translucent color has to be selected)
ISSUE
While the blue tile shows up fine in the tile select window, when painted on the map it shows up as the transparent tile (i.e split into 4 blue boxes) and acts as transparent in-game also. Is this because I'm using 8-bit color? I'm really confused
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