#==============================================================================# ■ Meow Face 2 trigger type Traps#------------------------------------------------------------------------------# Allow the trap to be triggered On AND Beside the event#==============================================================================# How to Use:# [1] Plug & Play, Put this script below Material and above Main# [2] Put <trap> in the event's name you wish to have 2 trigger type#==============================================================================class Game_Event < Game_Character attr_reader :meowname alias meow_name initialize def initialize(map_id, event) meow_name(map_id, event) @meowname = event.name endendclass Game_Player < Game_Character alias meow_map start_map_event def start_map_event(x, y, triggers, normal) $game_map.events_xy(x, y).each do |event| if event.trigger_in?(triggers) return event.start if $game_map.events[event.id].meowname.include?('<trap>') && event.normal_priority? != normal end end meow_map(x, y, triggers, normal) endend