- Joined
- Dec 2, 2015
- Messages
- 87
- Reaction score
- 45
- First Language
- English
Alright folks, I want to make a system for my game based around hunting Treasure Chests down. if you've played Final Fantasy IX, the items you found in Choco Hot and Cold, the items Zidane stole, and the Treasure Chests you found added up a hidden score and talking to a late game NPC he told you how much of a treasure hunter you are and once you passed a certain point you got a Rare Item that didn't do anything but tell you that you're an awesome treasure hunter. The way my game works is there's multiple types of Chests, simple Wooden Chests, Blue Chests, Red Chests and Metal Chests. What is inside of them, tends to be obvious by looking at the chests. Wooden gives you normal items and currency. Blue Chests are what gives you equipment, Red Chests contain a Monster that guard good equipment and Metal Chests are unique to Side Dungeons and require a Key found in said dungeon to unlock, but give REALLY good equipment. So every wooden Chest increases the Treasure Hunter total by 1, Blue is by 2, Red is 3 and Metal is 5.
Now where I'm torn and what I want to discuss, is the rewards to this. Do I make it a one off item after you get a certain amount of points like FFIX did? Or do I make a whole ranking system, that rewards you each time you rank up. The total score itself will be hidden, but you can have a rough idea of how far along you are through the ranks. Secondly, would people find this interesting, or actually bother checking in with an NPC for potential rewards. What are the pros and cons of this system.
Now where I'm torn and what I want to discuss, is the rewards to this. Do I make it a one off item after you get a certain amount of points like FFIX did? Or do I make a whole ranking system, that rewards you each time you rank up. The total score itself will be hidden, but you can have a rough idea of how far along you are through the ranks. Secondly, would people find this interesting, or actually bother checking in with an NPC for potential rewards. What are the pros and cons of this system.

