Treat TP bar as a second MP bar?

EternalShadow

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Basically, I'd like to be able to have a system whereby a player has two bars - an MP bar, and an 'Energy' bar. This 'Energy' bar will share the characteristics of the original MP bar where it doesn't regenerate (unless you have an item or skill that tells it to) and it goes down as you use skills.

I would've used the TP bar, but it's too inflexible and seems to start at random amounts. Starting at the level it was at the end of the previous battle (unless raised by an item or skill) and going down would be ideal.

Essentially:

- A copy of the MP bar, where the TP bar is

- For this copy to be named 'Energy' 

- Notetags implementable within skills, events and items telling them to lower/raise the Energy by a certain amount, e.g: <energylower:100>, <energyraise:100>, <party_energy_restore_max>, etc (that sort of thing)

As a bonus, if this bar could look the same as the MP bar, but green, like the original TP bar, that'd be fine.

That'd be it, really. Is it doable? Most scripts I've found (Yanfly TP manager, for example) don't do what I want, or are too complex to be usable simply for this.
 

Alexander Amnell

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This script by Zetu allows you to have multiple mp-like resources, I don't believe it replaces tp however: http://www.rpgmakervxace.net/topic/213-alternate-mp-x-v105-demo-now-here/

And there is a yanfly script called tp manager that allows you to have a really detailed level of control over what tp does, it isn't plug and play but would allow you to set up tp to act basically anyway you want it to. Of course, yanfly's scripts are down individually but you can still download them all as a zip from Archeia's github: http://yanflychannel.wordpress.com/ Edit: Didn't read full post at first.
 
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Euphoria

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You could try my custom gauge. It's on my website (in my sig) under the scripts tab. If you have any compatibility errors, comment on my site or PM me on here and I'll fix it. Same with suggestions or new options for the script.
 

EternalShadow

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You could try my custom gauge. It's on my website (in my sig) under the scripts tab. If you have any compatibility errors, comment on my site or PM me on here and I'll fix it. Same with suggestions or new options for the script.
Perfect. Let me test this one.
 

Euphoria

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I made it awhile back, so it may have to be fixed up a bit!
 

Andar

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I would've used the TP bar, but it's too inflexible and seems to start at random amounts. Starting at the level it was at the end of the previous battle (unless raised by an item or skill) and going down would be ideal.
That can easily be achieved completely without any script:
Just add the feature "preserve TP" (other - special flag) to all actors, and they will start with the amount from the last battle.


They will still gain TP when damaged, and TPmax is fixed at 100 - but for both problems there are already short scripts out there to make TP behave exactly as MP.
 

Euphoria

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My script handles all that and has some extra fancy options + I'm willing to patch it if a problem arises, so he should be alright if my scripts options are enough.
 

EternalShadow

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That can easily be achieved completely without any script:

Just add the feature "preserve TP" (other - special flag) to all actors, and they will start with the amount from the last battle.

They will still gain TP when damaged, and TPmax is fixed at 100 - but for both problems there are already short scripts out there to make TP behave exactly as MP.
My script handles all that and has some extra fancy options + I'm willing to patch it if a problem arises, so he should be alright if my scripts options are enough.
Keeping it all in one script (Euphoria's) is a little better as it means I don't have to fiddle with compatibility issues over multiple scripts, but thanks though :)

Solved, as Euphoria's works, and he'll provide updates should I need them ^_^
 

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