TrentL111

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Hello everyone! After much time in development, my game, Trials of Guinevere, has finally been released. Trials of Guinevere is a dramatic, character-focused story with detail akin to a visual novel. Its combat is continuous and turn-based, with an emphasis on strategy and character roles. Throughout the game, the heroes are taken from their easygoing life, and their strength will be tested as they fight to save their home from a dangerous new foe. The game is inspired by classic RPGs in the past, and I've done my best in trying to make the world of Vitaria a heavily realized place, full of different cultures, professions, and gods. Four difficulties allow you to tailor combat to your liking, and a number of decisions allow for a variety of adjustments to the game's ending. Only two of the main characters are guaranteed to survive!

Trials of Guinevere v1 was made in RPGMaker MV, and features cloud saves, Steam achievements, and controller support. The game can be purchased on Steam for $8.99 by clicking on the image here -

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Story -

Guinevere is a regal city-state, located in the center of the continent, Vitaria. Home to over six million citizens, Guinevere is known for its proud people and kindhearted rulers. Commerce is at an all time high, and the city is famed for its fishermen, craftsmen, and Arcanist enchanters.

However, Guinevere's fate wasn't always so bright. Eighteen years ago, a dangerous conqueror, known as the Warlord, sought to claim the city for himself. He planted spies and soldiers everywhere, in attempts to sow chaos and destruction. As a final blow, he managed to fatally poison the king, Leorus III. However, two heroes were chosen before the King passed: a young Frostbringer named Uriel, and his girlfriend, a Brawler, Lowangen. Together with a master of metaphysics, Kei, and a priest of Llymayn, Vhaldir, the heroes stopped the Warlord's forces and saved their home from destruction. Because of their actions, Guinevere has enjoyed almost two decades of peace. Now, a new threat emerges from within the city, and it just might be a reminder of the events of Guinevere's past...

Combat -

Trials of Guinevere's combat is turn-based and continuous, with mechanics that are easy to grasp, yet enjoyable to master. The combat of ToG focuses on the classes of its characters. The people of Vitaria that show proficiency in magic are known as mages, while those that have trained in melee or ranged combat are known as fighters. These two categories form the basis for many classes, and all have unique spells and/or abilities in battle. The Alchemist is a mage that excels in stacking powerful poisons upon his foes, while the Templar is a fighter that defends her allies in battle through prayers to her Goddess.

There are no 'useless useful spells' in the game, and it will be up to you to use each spell and ability effectively. Status effects play an important role in turning the tide of battle. Is there an enemy Priestess in the backline, protected from your fighter? You can silence her, stopping her magic for a few rounds. A powerful Barbarian that deals great damage to your frontliners can be feared, giving you a chance to defeat him before he recovers. Each character has their own strengths, weaknesses, and immunities.

Character strength is measured in Power Levels, and each comes with two abilities or spells, and possible upgrades to existing ones. There are multiple aspects that enhance combat, from Free Actions, limited use spells, Concentration, and powerful items and salves.

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The four difficulties of the game provide a great way to tailor combat to the way you want -

  • Storyteller difficulty makes the heroes nigh immortal, which trivializes combat and allows you to solely focus on the storyline and its characters.
  • Student difficulty is very forgiving and balanced, a good mixture between combat and the story. Instant death spells will not work against the heroes, except in one optional boss fight. This is the mode recommended for most players.
  • Journeyman difficulty is for players that are experienced in strategy and tactics, and greatly reduces the effect level ups have on the heroes.This actually balances the heroes' statistics to be comparable to the enemies'. Additonally, instant death spells against the heroes will be lethal. This mode will provide much challenge, and a good deal of strategy will be needed to win.
  • Wind Adept difficulty is for the truly hardcore players, since many of the enemies will receive bonuses to all of their statistics. Instant death spells used against the enemies will now only cause damage. This mode is incredibly challenging, resource management will be key, and meta-game knowledge can be very helpful, but it is still possible to win with the right strategy.

Each mode plays radically different, and can further lengthen your enjoyment of the game.

Characters -

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Lane Conway

Lane is a young student of Guinevere's Academy of Magic. Bored with the monotonous routine of school life, he yearns to explore the world beyond the Academy's walls. Lane is very lighthearted, and while he doesn't excel in his studies, he is skilled in the practical side of magic. Lane has been an orphan since his childhood, raised in Guinevere's Peoples' District.

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Amber Aveyonde

Lane's classmate and best friend, Amber is almost a polar opposite, compared to him. She takes her studies very seriously, and is intrigued by the Eldyrians. While Lane spends time with friends, Amber is studying. She is very knowledgeable in Ancient Eldyr, the language of the incredibly powerful Ancient Eldyrian Spells.

Morgan.png


Morgan DesCallier

Morgan is a kindhearted girl that can't remember much of her childhood. She was born in what she believes is a castle, so her biggest hope is that she is a princess. She believes that once she has found her family, and her calling, she can help many people. Morgan is very optimistic in her views of the world, but she lacks confidence in herself.

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Teo Northmere

Like his friends, Teo is a second year student at the Academy of Magic. Teo and Morgan met on the first day of their classes, and they've been great friends ever since. Teo is from a small town in Cor Anara, the harsh desert country to the south, and he hopes the Academy can teach him to master his talents before he returns home.

Screenshots -

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