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Hello. 


I am using custom made graphic (and various bonuses linked to weapon type + variables). 


Based on this - bonuses and also actor graphic should change when actor change equipment. 


If he changes axe to sword, it should be represented on his graphic, and variable SwordMastery should be used to calculate bonuses - simply using 


$game_actors[ActorID].equips[WeaponTypeID].wtype_id  


I can do everything I need inside common event. I just need to have an option to call my event, after EquipScene Window is closed. Checking periodically using paralel common event is not what I like. 


I was told I need a plugin to be able to do that. 


Ideally - the plugin would have parameter "Close EquipScene Switch ID"  which is set in plugin parameters.


On EquipScene Close I just need turn this switch (based on plugin parameter) ON. 


Then I do rest ingame simply using common event with autorun based on the same switch.


Anybody can help? :)

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