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- May 13, 2019
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Hi there. I'm making a game that has an extra gauge despite of the traditional hp, mp and tp. It's like another mp gauge and there are skills to make damage to this gauge. I have kept the value of this gauge in a game variable.
Now the problem is: When a target receives damage on hp or mp, a damage popup would appear to indicate the damage value. I would also like my new gauge value to have this popup. Is there any approach to manually trigger this damage popup? If there is, then I could use that approach to simulate the damage popup
Thanks in advance
Now the problem is: When a target receives damage on hp or mp, a damage popup would appear to indicate the damage value. I would also like my new gauge value to have this popup. Is there any approach to manually trigger this damage popup? If there is, then I could use that approach to simulate the damage popup
Thanks in advance


