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- Dec 9, 2013
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Hello again. I've got another quick question.
I want to trigger an event the first time the player falls below a certain amount of HP- in this case, let's say 25%.
This would be to teach the player how to use the healing item in the game. So I imagine it going as follows:
- Player enters battle
- Player drops to 25% HP
- Mid-battle, a text prompt shows up telling the player to use a specific item
- If the player uses the item, they are healed, and the battle continues. This event will never trigger again.
- If the player does not use the item, the event will trigger again the next time they drop to 25% HP, and will continue to do so until they use the item.
I've been having some trouble wrapping my head around switches/variables in RPG Maker. The engines I'm used to using allow me to specify whether a switch/variable is false or below a certain number, rather than always being positive.
Any help would be greatly appreciated.
I want to trigger an event the first time the player falls below a certain amount of HP- in this case, let's say 25%.
This would be to teach the player how to use the healing item in the game. So I imagine it going as follows:
- Player enters battle
- Player drops to 25% HP
- Mid-battle, a text prompt shows up telling the player to use a specific item
- If the player uses the item, they are healed, and the battle continues. This event will never trigger again.
- If the player does not use the item, the event will trigger again the next time they drop to 25% HP, and will continue to do so until they use the item.
I've been having some trouble wrapping my head around switches/variables in RPG Maker. The engines I'm used to using allow me to specify whether a switch/variable is false or below a certain number, rather than always being positive.
Any help would be greatly appreciated.



