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Hello again. I've got another quick question.

I want to trigger an event the first time the player falls below a certain amount of HP- in this case, let's say 25%.

This would be to teach the player how to use the healing item in the game. So I imagine it going as follows:

- Player enters battle

- Player drops to 25% HP

- Mid-battle, a text prompt shows up telling the player to use a specific item

- If the player uses the item, they are healed, and the battle continues. This event will never trigger again.

- If the player does not use the item, the event will trigger again the next time they drop to 25% HP, and will continue to do so until they use the item.

I've been having some trouble wrapping my head around switches/variables in RPG Maker. The engines I'm used to using allow me to specify whether a switch/variable is false or below a certain number, rather than always being positive.

Any help would be greatly appreciated. :)

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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