- Joined
- Dec 15, 2016
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So im trying to add a bit of strategy to my game by using a turn based system on the overworld. (Think the total war games or Civilization)
I already know how to trigger events and change things when X turn is reached. But i also need certain events to trigger after every 3 turns pass, for example (with turns being a variable)
Basically in the conditional branch page i can set the event to activate once the variable turns reach a certain amount, like turn 2, 10, etc... Now i only need to make it trigger every time the variable goes up 3 times for example.
Is there a way to do this?
I already know how to trigger events and change things when X turn is reached. But i also need certain events to trigger after every 3 turns pass, for example (with turns being a variable)
Basically in the conditional branch page i can set the event to activate once the variable turns reach a certain amount, like turn 2, 10, etc... Now i only need to make it trigger every time the variable goes up 3 times for example.
Is there a way to do this?
