- Joined
- Apr 12, 2012
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Sup guys! I wrote this little script in answer to a topic posted by Paladin-Cleric of Awesome asking about a script that lets you place your dialogue in a text file which is then read. I know Andar linked him to the one by SES but this is my take on it: right now it's pretty barebones totally awesome but I'm hoping people will start listing features they want from a script like this so I can build it up to something universally usable.
UPDATE: Script has been updated to version 3.00, which adds so much stuff you won't want to use anything else ever again!
http://pastebin.com/gu787b8q
"How do I set this amazing script up, Trihan?" I hear you ask. Well it couldn't be simpler. Behold, a sample text file!
[Eric explains]<face: Actor1 0>EricGuys, we have to come up with a demo textfile.Dreadshadow needs us![Ryoma says some stuff]<face: Actor1 4>RyomaHow right you are \n[2]!Can we use icons in this? \i[1]You bet your sweet ass we can!Now I put the following lines as a script into an event:
get_dialogue("Eric explains")
get_dialogue("Ryoma says some stuff")
And lo and behold:
UPDATE: Script has been updated to version 3.00, which adds so much stuff you won't want to use anything else ever again!
http://pastebin.com/gu787b8q
"How do I set this amazing script up, Trihan?" I hear you ask. Well it couldn't be simpler. Behold, a sample text file!
[Eric explains]<face: Actor1 0>EricGuys, we have to come up with a demo textfile.Dreadshadow needs us![Ryoma says some stuff]<face: Actor1 4>RyomaHow right you are \n[2]!Can we use icons in this? \i[1]You bet your sweet ass we can!Now I put the following lines as a script into an event:
get_dialogue("Eric explains")
get_dialogue("Ryoma says some stuff")
And lo and behold:
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