TRIP TRAP Gameplay BS Demo Map

GMN

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GAME SYNOPSIS:


Hi everyone! I'm new in the making. I started a few months ago to approach the tool, since then I've been working on something that combines action game like "Zelda" and "Sacred" gameplays. After just two months of event-programming (zero scripts) this is the result of my efforts. I hope you download it and try it and can appreciate, the project is still at the initial stage of development, so many things could change, and many more are still to decide. I propose this map playable where you can test the battle system "action RPG style" I've been working so much. Feel free to leave feedback of any kind, be it advice, constructive criticism or anything.


SCREENSHOTS:








CREDITS:


Celianna for Tilesets


Background Music by Eric Matyas    www.soundimage.org


DOWNLOAD LINK (last updated January 27, 2017):


https://drive.google.com/open?id=0BwNG7i1-JDdCN0RwaFRwU0lYZHM (18MB)


(Extimated download time: 10 seconds; extimated demo playing time: 2 minutes)
 
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GoodSelf

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 I love your attitude, and your Screenshot looks nice, which makes me want to download this and give it a try tomorrow.


 I want to know more.  


 Who is this character? What are his goals? What's the theme of this game you're making and why did you choose an action battle system for it? 


 I'll edit my post and send you a personal message once I've played your demo!
 
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GMN

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 I love your attitude, and your Screenshot looks nice, which makes me want to download this and give it a try tomorrow.


 I want to know more.  


 Who is this character? What are his goals? What's the theme of this game you're making and why did you choose an action battle system for it? 


 I'll edit my post and send you a personal message once I've played your demo!
Code:
I thank you for your interest. I started using rpg maker four months ago, and working on this project for just two. the battlesystem is well under way, but the story and the characters is yet to be determined. of course it will be sure to update the topic as we will be news. I would say that the BS is deeper than it may seem, the hero and enemies each have their own parameters of attack and defense, physical and magical, as well as weapons and equipment... Ogre enemy on the map (for example) is physicalli tough enemy, but veary weak at magic fire!


Code:
I also have to work on a event-menù, so for now the classic is only temporary.
 
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Looks interesting :)  


I'm downloading it now. Wait for my feedback.






 




BACK!!!


Your game is so good. I believe it will be a successful game in the future. :)  


The battle system is nice and the map is good. I suggest you make the player move in 8 directions. It will make it better.


Good luck with your project.
 
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GMN

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BACK!!!


Your game is so good. I believe it will be a successful game in the future. :)  


The battle system is nice and the map is good. I suggest you make the player move in 8 directions. It will make it better.


Good luck with your project.
glad you enjoyed! thank you very much


(8directions?? uhm... maybe... ^^)
 
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Ryoku

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It's a very interesting BS!!! Great!
 
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GMN

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this is just an experiment for see BS that i have evented with realistic non-rtp graphics... 
 
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