Tristian: Lady of the Lion

Dalph

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Ok, but I have a question:

Is there an Inn at Enoun? If yes, I can't seem to find it (the city is pretty big)...

Or maybe an healing crystal, just something to heal my party if I want to train up a bit (because you can lose LP really fast), and that's a bit frustrating.

Bugs\Mistakes:

In the Connaught Palace the two guards are still saying that I can find Ianna in the door on the left (even when she's in my party), plus Tristian still says: "I'd rather not disturb the princess now".

Mapping and storyline so far are awesome.
 
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PixelLuchi

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No, there isn't an Inn at Enoun. Normally, I tend to Guard/Recover when battling some tough critters. However, if it is frustrating for most players ( who want to grind, but it really isn't necessary to get through the game ). And there is a heal point in the temple. Its that purple Panacea Crystal behind the blonde priestess. =)
 
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Dalph

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A small mistake:
 

 
And when I enter in this house:
There's some sort of event that will transfer Darcy here:

Darcy is a pretty cool character, I like her, I also like this stealth section of the game, it's very fun.

Good job.
 
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PixelLuchi

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Yes, I have a feeling Darcy could become a fan favourite and I did have a blast making the stealth-based missions. I hope no-one is having issues with the battles this time round though. I did my best to balance them after learning from Enelysion. Low numbers rule. Allows me to keep a very tight balance over battles and relative equipment.

Updated the OP with detailed character information.
 
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Dalph

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Battles aren't that hard, I think they're balanced pretty well this time.

I've found also the same transfer mistake (in the stealth section with Darcy) on the house under that one I pointed before.

I think I'm stuck in this section with Darcy, any hints to proceed further on with the story?
 

PixelLuchi

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I'll do a map fix for those transfer probs. The player isn't supposed to go into any of the houses, since I pretty much did a copy-pasta of all the door events. XD As for proceeding, there is a large crate you need to move by holding Shift+Z next to the main sewer gate. It will show a smaller, concealed entrance. =)
 

Dalph

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uhm, I spotted another mistake (this one is serious):

When I go outside the Meeting Chamber (after recruiting Ronin and Revan), there's an event that will automatically transfer Darcy again inside the chamber, and I can't proceed further on with the game...I'm stuck inside.
 
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PixelLuchi

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gvduck10

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The alpha is essentially just one massive beta-testing job.
...wouldn't that make it a beta- not an alpha- LOL *yesimbeingasmartass*
 

PixelLuchi

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First major fix for the game. Hopefully, it can enter the beta-stage now.

 

All fixes and additional graphics are included. Just replace the Data with the one included in this WinRar file. Same goes for additional graphics.

 

http://rpgmaker.net/games/5537/downloads/5162/

 

- Game resolution increased to 640x480.

- General visual updates like sparkles indicating objects that can be investigated further. A small red arrow above certain objects indicated whether it can be interacted with or not ( apart from the obvious boulders/black balls that comes standard with the RTP. They can be moved normally )

 



 

- Added a few scrolling map parallaxes to the ship scenes in Chapter 3.

- Fixed a couple of passability issues and colour-coded some puzzles.

 



 

- Two additional scenes added. Wraps up Chapter III and marks the end of the demo.

 

Additional Graphics

====================

 

The Ship_Scene and the Ship_Scene_Cloudy goes into the Pictures folder.

 

And the larger 'Ship', 'Ship_cloudy' and 'Mountains' images goes into the Parallaxes folder.

 

Replace the TileC tileset as well. It will make the little red indicator arrows pop up in the game.

 

If anyone wants to do an LP or a review, feel free to do so. =)

 

EDIT: Added the patch download to the OP as well.
 
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PixelLuchi

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Newbie friendly? Not. 20 hour 'filler' epics? Nope.

 

Going through the current 'alpha' demo of LoTL, I realise that the game probably isn't very, let's say, newbie friendly. This is apparent when it comes to some of the puzzles that need to be solved in the game and they lack audio cues ( i.o.w, no sound will play when you've moved an object onto the correct pressure plate, let alone a message pop-up ).

 

Or the controls for solving such puzzles ( like holding down the Shift key and Z ) to pull something towards you. Or for the stealth system that the player could actually break those little red bottles to distract the guards ( when you first control Darcy ). The battle music is a bit slow paced as well, but I found a better track ( sourcing battle music is one of the hardest things to do ).

 

I'm relatively new to the whole puzzle-solving aspect of RM games, but I'm getting my head around them, slowly but surely. I want to do an extended demo release ( 3 hours is still pretty long for a demo, given the game's eventual ( hopefully ) 20+ hour 'epic' length RM game aim, but at the same time, I don't want to do too many demo releases either. Given that the game has only been on this site for three months ( but I'm fairly happy with the number of downloads for a 'lull season').

 

For the extended 'beta demo', I was thinking of adding in the first major story line dungeon, Silo Eight ( a five floor fortress.. Heh, alliteration ), a major boss fight and another Darcy chapter. It will be called Intertwining Fate ( because that's where her path and Tristian's cross ), but I also want to do the story-branching path as well, where the player can choose either Tristian's route or Darcy's. Given that I love both main characters so far, I won't mind doing this at all, and it adds to game replayability as well. Mind you, the game will be approaching 4.5 hours with no fillers at all ( sidequests, extra dungeons, hidden bosses/chars etc. The kind of thing that 90% of devs rely on to make their games longer ). My aim is to make a decent length RPG ( 10 - 15 hours ) without all of that junk. Only after the main story is done, will I look to that. Yes, I don't exactly hold filler content in high regard.

 

What I have planned for the beta is ( apart from the stuff mentioned on top ):

 

- Visual/audio cues so the player knows when they've solved a particular puzzle.

 



 

Pressure plate system with movable statues. The doors to this area are controlled by pressure plates. Coloured orbs above the doors will indicate whether the door is unlocked or not.

 

- May include an in-game guide listing status effects, character profiles and their battling styles.

- Better balancing for some status effects.

- May reduce the MP cost of some skills

- Traps that may give game overs if the player isn't careful. An ! sign will appear over the char's head if there is danger in the area. However,

  the player can disarm them.

 

Lady of the Lion is my most ambitious undertaking, but it's far too early to say whether it will reach the same level of success as Enelysion. Of course, I need feedback as to how crappy/good/great/godly I'm doing at the moment, otherwise, I'm left with even more stuff to test on top of the new stuff I add to the game. >< 

 

Anyone who is interested as a tester may PM me.
 

cabfe

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I have a problem but don't have the VX editor to check/fix it :

In the sewers, I am in the room with the green and yellow 'balls'. I understand that I have to push/pull them to the buttons, but I can't move them. The yellow one only goes 1 tile down and the green one doesn't move at all.
 

cabfe

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Thank you. I was able to finish the demo and am quite impressed by the quality of it.

This game is really looking good so far. Keep up the good work !
 

PixelLuchi

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Thank you. I have to divide my time between this and Enelysion now as well ( since I'm working on Vol II ). Have quite a bit of free time to work on both projects. =) I just have to prioritise.
 

PixelLuchi

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Heya guys. I'm sorta migrating to GAM.MAK.RMN soon, so all of my post updates will be happening over there from now on ( it's easier to manage pages of info, and the game pages are like having your own little website. I've been there since October 2009, but I'm only becoming more active now. So, see you there! ^^

http://rpgmaker.net/games/5537/

Nifty CSS, eh?
 

PixelLuchi

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I've been inactive here for a few days ( bronchitis, but I have been posting quite a bit over at RMN ), but I might as well post the link to LoTL's final demo here.

You can expect, from the nearly 100mb game:

 

- 3.5 hours of gameplay.

- 7 playable characters.

- Atmospheric, gorgeous maps.

- Puzzles, puzzles and more puzzles. Solve them as you trek from

  dingy sewers to heavily guarded fortresses, all with visual/audio cues.

- Stealth Trace System. Can you sneak past the guards undetected?

- Out of battle skills! Use Tristian's bow to disarm traps or activate

  out of reach switches. Or have Darcy pilfer loot, both out of battle

  and in battle.( she can only pilfer unconscious guards out of battle ).

- Watch out for the weather. They can negatively impact your characters

  performance, even their resistance to certain elements.

 

http://rpgmaker.net/games/5537/downloads/5206/

 

Have fun. =)

 

 
 

PixelLuchi

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Just thought I'd put this video here the Clareain_Christopher was kind enough to do ( he's pretty well known for his LPs and LTs over at RMN ). It is an half an hour long preview with his general comments. 




I apologize for the lack of progress, but I'm prepping Vol II of Enelysion for release next year, so LoTL's progress is on the back burner for now. But hey, a 3.5 demo should keep most players entertained for a while. =)
 

Dalph

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Good to hear that you're continuing Enelysion, that game is too beautiful to be left behind.

I think I will play both your games again, soon as I've some spare time. :)
 
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PixelLuchi

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I think I'm going to put this game on hiatus for a while as I try to focus on wrapping up Enelysion for good. There is no way I can manage two 

large-ish projects at once with a fan-game ( for fun ) on the side. If I do too much, I'm going to burn myself out and do something silly like cancel a project ( it nearly happened during Enelysion's dark dev days, I very nearly cancelled the game ).

Bit of a nagging doubt that that visually, the game looks like a near clone of EHD. While I do want my games to be recognisable by its visual style as well, I don't want the player to feel like they're playing another clone of an earlier project of mine.

And I need to make my side-blog. I post way too much in my own topics... :\ And maybe set up a Twitter feed.
 
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