Zakarijah

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I have an event set up to give a battle bonus (applied through a passive state) at the end of each turn.
Battle_Bonus_01.png
I'm trying to get it to happen after each individual character's action, similar to the system seen in Xenosaga Episode 1.

I tried using the Span "Moment" but that results in it cycling through the event endlessly
Battle_Bonus_02.pngBattle_Bonus_03.png
I'm using "Olivia's Battle System OTB" in conjunction with YEP_BattleEngineCore, which gives 'character turns' based on Agility but as you can see there's still a "full turn" so character's cannot act endlessly before enemies.
 

Htlaets

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Yanfly's buffs and states core allows a state to perform various actions after every action. If you apply that to an invisible passive state you can have it call a common event on action end, so you don't need to mess with troop events.
 

Zakarijah

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Yanfly's buffs and states core allows a state to perform various actions after every action. If you apply that to an invisible passive state you can have it call a common event on action end, so you don't need to mess with troop events.
I got that but what I'm trying to do is make it so this event plays after every character action and not the full 'turn'
 

ATT_Turan

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I got that but what I'm trying to do is make it so this event plays after every character action and not the full 'turn'
Isn't that exactly what Htlaets said?
 

Zakarijah

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Isn't that exactly what Htlaets said?
Oh, actually, I re-read it. I must of read to fast because I didn't realize the /common events/ part...
 

Zakarijah

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Isn't that exactly what Htlaets said?
but I've read through the Buffs and States plugin and still don't even understand how to do that... :kaoswt2:
 

ATT_Turan

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but I've read through the Buffs and States plugin and still don't even understand how to do that... :kaoswt2:
It's the fourth section of the documentation. Big block with the header "Custom Timing Effects"

Custom Timing Effects said:
- Action End: Whenever the battler finishes an action.
 

Zakarijah

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It's the fourth section of the documentation. Big block with the header "Custom Timing Effects"
I get that I'm supposed to create a custom notetag but as there's not a 'true' example provided, I have no idea what the code is even supposed to look like, nor do I know how to use JS to even set that up.
 

ATT_Turan

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I get that I'm supposed to create a custom notetag but as there's not a 'true' example provided, I have no idea what the code is even supposed to look like, nor do I know how to use JS to even set that up.
So you can just Google "RPG Maker MV script common event" and get multiple threads with the answer: $gameTemp.reserveCommonEvent(ID)
Where ID is the ID of your common event.
 

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