Troop size placement problem!

Discussion in 'RPG Maker MV' started by Ursa Koda, Jul 14, 2016.

  1. Ursa Koda

    Ursa Koda Veteran Veteran

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    My troop placement is problematic!


    The game res is 1920x1080, when trying to make troops, the troop maker window in the manager doesnt allow me to place my enemies where i want.


    The default window is too small, even when i have changed the battleback to one of game res. and so the enemies just end up in a corner..


    I am using default battle system at the moment.


    is there a plugin for fixing the placement of troops? I have seen there is one for VX Ace, I hope there is one for MV also, but I cant find it.


    Help! Help! 2 combined screenshots added.

    1.jpg
     
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  2. Andar

    Andar Veteran Veteran

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    yes, you'll need a plugin, and yes I've seen one for this - but I don't remember if it was from Yanfly or Tsukihime.


    I suggest checking the plugin repository website
     
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  3. Ursa Koda

    Ursa Koda Veteran Veteran

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    thank you Andar for the swift reply! :thumbsup-right:


    If anyone has something to add in this question, because i am sure i am not the only one with this problem, feel free to help out!


    You have url to the plugin repository website? I am sorry, but i dont know what it is!
     
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  4. cekobico

    cekobico Veteran Veteran

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    Last edited by a moderator: Jul 14, 2016
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  5. Ursa Koda

    Ursa Koda Veteran Veteran

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    cekobico, thank you!


    I was just converting a vx-game and opened the troops.json file and see that i could manually place x,y every enemy in the troops file,


    but i am sure this plugin saves me work/time :)  i will try it out!


    {"id":2,"members":[{"enemyId":2,"x":207,"y":288,"hidden":false},{"enemyId":2,"x":337,"y":288,"hidden":false}],"name":"Bat*2","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0}]},


    from the troops file in mv. you can do it manually in case :)


     
     
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  6. cekobico

    cekobico Veteran Veteran

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    wow isn't that handy xD 


    Thanks for sharing that info as well ^^
     
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  7. Ursa Koda

    Ursa Koda Veteran Veteran

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    I dont mind work, but handy/easy is good because it gives me more time for pure creativity :))


    addendum:


    OK! it seems to be working, i see i have to use the extra x-y coordinates pr enemy, so if i want 2 bats,


    right now i have to make bat 1 and bat 2 as two seperate enemies, then add them together in a troop.


    But hey thats ok, i call bat nr 1 Frank and bat nr 2 is Lucy obviously.


    I check later with the offset if i can get 3 Lucy's to appear side by side etc, but now i need to spend some time with my wife.


    At least i figured out how to have big enemies on big screen, with good placement.


    Thank you Andar and Cekobico, couldnt get there fast without you.


    Kudos!
     
    Last edited by a moderator: Jul 14, 2016
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