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(if this thread's in the wrong forum, please feel free to move it) yeah, i thought it was in the wrong spot. thanks, mods!
So in the project I'm working on in VX Ace, there are 27 classes based on what weapon the player character has equipped. I have for the most part finished with creating all the classes, but I've run into a problem; there's only 66 spaces left for non-player skills (The weapon classes average at about 32 skills each, with a couple of significant outliers). This includes enemies & bosses as well as the player character's companions. As using a database limit breaker plugin isn't going to be feasible for this project, I'm down to possible solutions I've come up with:
Edited for clarification.
So in the project I'm working on in VX Ace, there are 27 classes based on what weapon the player character has equipped. I have for the most part finished with creating all the classes, but I've run into a problem; there's only 66 spaces left for non-player skills (The weapon classes average at about 32 skills each, with a couple of significant outliers). This includes enemies & bosses as well as the player character's companions. As using a database limit breaker plugin isn't going to be feasible for this project, I'm down to possible solutions I've come up with:
- Cut half the classes outright with minimal changes to the remaining classes.
- Rework all the classes from the ground up to be much simpler, cutting as I go along.
Edited for clarification.
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