- Joined
- May 24, 2015
- Messages
- 4
- Reaction score
- 0
- First Language
- English
- Primarily Uses
I've been having some trouble with the color pallet limitations, and I thought i had it figured out. My method for importing customised content is to export one of the default ones, for example the dungeon tiles, convert it to RGB and use it as a template for the customized tiles, then to convert it to "indexed" with a generated pallet of 256 colors (as the program's limitations allow.) and import it back into the game. The dungeon chip set I did this to works perfectly fine. However, when I tried to do the same thing with the monster battle sprites (export slime, covert to rgb, make it my monster, convert to index) The program wouldnt take it back with the error message saying it needed to be an index of 256 (which it was).
Has anyone encountered this problem before, and/or is my method flawed? If so how do I fix this?
Has anyone encountered this problem before, and/or is my method flawed? If so how do I fix this?

