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- Aug 4, 2014
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(First things first)
Hello, everybody. A couple of online friends and I decided to work on a joke project a while back, and we (or rather, the guy who came up with the idea) chose to do it in VX Ace. That said, it's been a couple of years since I've last used RPG Maker of any iteration (which includes VX original, XP and 2003), but coming back, I don't seem to have forgotten much about how things work, which is awesome. All this to say that this is my very first post here. Hi! Nice to meet y'all.
However, I've come across a problem that I just don't understand. It would seem that certain events at a certain part of the game are actually doing the exact opposite of what they are told to do.
So, I'm working on a puzzle element for the second dungeon which includes pushing (rolling) a small blue orb into a larger one, which would activate doors and what not.
The small orb (Bluesphere) is Action Button activated, and the Through option is checked. Its first page only has a move route (face away from player) and a self-switch (A) that turns the page. On the second, only a move route is present (1 step forward - Repeat). The third page is empty, and only accessed if self-switch A and switch Bluesphere1 are turned on. This would allow the orb to "fizzle out of existence", for lack of a better word, once it hits the goal (which is when Bluesphere1 would be toggled).
[IMG]http://i60.tinypic.com/10qcpvo.png[/IMG]
The event "Spherecontroller" is Parallel Process-triggered and has only one page:
[IMG]http://i60.tinypic.com/2e5lb7p.png[/IMG]
This image intuitively seems to show that if and only if the coordinates of the orb and the coordinates of the goal are equal should the switch Bluesphere1 be turned on. However, for reasons I cannot comprehend, the orb disappears the moment I use the Action Button on it. It doesn't begin "rolling" towards the goal, either, it just vanishes. It's as if the script is complely ignoring that I want both the orb and the goal to occupy the same space before the switch is turned on.
What is going on, and how could I fix this? Also to note is that Spherecontroller used to be part of Bluesphere, but I thought that for some reason that was the source of the problem.
Much thanks in advance
Hello, everybody. A couple of online friends and I decided to work on a joke project a while back, and we (or rather, the guy who came up with the idea) chose to do it in VX Ace. That said, it's been a couple of years since I've last used RPG Maker of any iteration (which includes VX original, XP and 2003), but coming back, I don't seem to have forgotten much about how things work, which is awesome. All this to say that this is my very first post here. Hi! Nice to meet y'all.
However, I've come across a problem that I just don't understand. It would seem that certain events at a certain part of the game are actually doing the exact opposite of what they are told to do.
So, I'm working on a puzzle element for the second dungeon which includes pushing (rolling) a small blue orb into a larger one, which would activate doors and what not.
The small orb (Bluesphere) is Action Button activated, and the Through option is checked. Its first page only has a move route (face away from player) and a self-switch (A) that turns the page. On the second, only a move route is present (1 step forward - Repeat). The third page is empty, and only accessed if self-switch A and switch Bluesphere1 are turned on. This would allow the orb to "fizzle out of existence", for lack of a better word, once it hits the goal (which is when Bluesphere1 would be toggled).
[IMG]http://i60.tinypic.com/10qcpvo.png[/IMG]
The event "Spherecontroller" is Parallel Process-triggered and has only one page:
[IMG]http://i60.tinypic.com/2e5lb7p.png[/IMG]
This image intuitively seems to show that if and only if the coordinates of the orb and the coordinates of the goal are equal should the switch Bluesphere1 be turned on. However, for reasons I cannot comprehend, the orb disappears the moment I use the Action Button on it. It doesn't begin "rolling" towards the goal, either, it just vanishes. It's as if the script is complely ignoring that I want both the orb and the goal to occupy the same space before the switch is turned on.
What is going on, and how could I fix this? Also to note is that Spherecontroller used to be part of Bluesphere, but I thought that for some reason that was the source of the problem.
Much thanks in advance
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