Trouble with Multi-Frames Plugin

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Hello, I am using the Victor Engine - Multi Frames plugin because I have sprites that have more than 3 frames, 4-6 to be exact. However, even after making a character sprite sheet that fits the dimension requirements, using a "$" at the beginning of the name of the sprite sheet, and putting [f4] at the end of the name of the sprite sheet, It still does not work as intended.


Instead, the animation elongates the 3rd frame for a second and then goes back to the first frame.


I'm not sure what I'm doing wrong exactly, I even tried importing the example character to no avail.


Anyways, if examples or demos are needed to help with this problem, let me know, and thanks in advance.


Script: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/multi-frames/
 
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bgillisp

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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.



Please post a link to the script in question. This will make it easier for others to help you.


Edit: You posted this in VXACE support, so I assumed you meant a script. If you meant a plug-in for MV I'll have to move it again to plug-in support.
 
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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.



Please post a link to the script in question. This will make it easier for others to help you.


Edit: You posted this in VXACE support, so I assumed you meant a script. If you meant a plug-in for MV I'll have to move it again to plug-in support.


Sorry about that, and I meant script.
 

bgillisp

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Ok. Can you then post a link to the script? That makes it much easier for others to help you with this.
 

Andar

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there are only two possibilities here - either the script broke due to incompatibility, or you named the sprites in the wrong way.


Please post one of the not working spritesheets with the exact name you gave it to check for that option, and check if you have the required other scripts installed in the correct order, because wrong order is the easiest incompatibility - both in how easy it is to get the error and how to solve it.


If that doesn't help, you'll have to do more work to find the cause for the incompatibility - in that case I suggest you follow the link "how to use a script" in my signature to the bughunting section, and try those procedures to find the cause of the problem.
 
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there are only two possibilities here - either the script broke due to incompatibility, or you named the sprites in the wrong way.


Please post one of the not working spritesheets with the exact name you gave it to check for that option, and check if you have the required other scripts installed in the correct order, because wrong order is the easiest incompatibility - both in how easy it is to get the error and how to solve it.


If that doesn't help, you'll have to do more work to find the cause for the incompatibility - in that case I suggest you follow the link "how to use a script" in my signature to the bughunting section, and try those procedures to find the cause of the problem.


I made a test game using only the script and the required Victor Engine - Basic Module and it doesn't seem to be a compatibility problem with other scripts. Here's the file that I tried for the test.

$mario[f8].png
 

Andar

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and what filename did you give that sprite? Unfortunately the upload destroys the original filename, that's why I asked you to name it as well
 
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and what filename did you give that sprite? Unfortunately the upload destroys the original filename, that's why I asked you to name it as well


Did I type the file name incorrectly?
 

Shaz

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It appears to be correct.  Where did you place the script?  Is it below Materials and above Main?
 
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It appears to be correct.  Where did you place the script?  Is it below Materials and above Main?


Yep, everything's looking pretty okay, still not sure why the sprites doing what it's doing.
 

Andar

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then give us a screenshot of your script editor with the materials section - if everything is correct, then it's most probably a compatibility problem with another script, and we need to see what other scripts you have installed.


And we can also check that way if you really did install the script correctly, because a lot of times users only believed to have done everything correctly - if it was correct, it would work.
 
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then give us a screenshot of your script editor with the materials section - if everything is correct, then it's most probably a compatibility problem with another script, and we need to see what other scripts you have installed.


And we can also check that way if you really did install the script correctly, because a lot of times users only believed to have done everything correctly - if it was correct, it would work.

scripts.PNG
 

Shaz

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Why did you crop it so we can't see all the scripts?


I suggest you start a brand new project, add this script and no other, and add your spritesheet.  See if you can get it to work in a completely new project with no other scripts whatsoever.  If you can't, the issue is likely something wrong with the way you named your file.  If you can, it's likely a script incompatibility and you have to figure out which one is causing the problems.  To do this, you need to disable ALL your custom scripts except Victor's, save and play to confirm it's working with just those enabled, then enable the other scripts one at a time or in very small groups, save and play, and the moment it stops working, you'll know the issue is with the script (or one of the small group) that you just enabled.  When you have that info, post back and let us know the script (and provide a link to its thread).


If you can't get it working in a brand new project with no other script, and you can't get it working with all your other scripts disabled, please post a screenshot of the character selection window so we can see the exact name you've given the file.  Do not type it here as you might not type it exactly the way it is in your file system.
 
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Why did you crop it so we can't see all the scripts?


I suggest you start a brand new project, add this script and no other, and add your spritesheet.  See if you can get it to work in a completely new project with no other scripts whatsoever.  If you can't, the issue is likely something wrong with the way you named your file.  If you can, it's likely a script incompatibility and you have to figure out which one is causing the problems.  To do this, you need to disable ALL your custom scripts except Victor's, save and play to confirm it's working with just those enabled, then enable the other scripts one at a time or in very small groups, save and play, and the moment it stops working, you'll know the issue is with the script (or one of the small group) that you just enabled.  When you have that info, post back and let us know the script (and provide a link to its thread).


If you can't get it working in a brand new project with no other script, and you can't get it working with all your other scripts disabled, please post a screenshot of the character selection window so we can see the exact name you've given the file.  Do not type it here as you might not type it exactly the way it is in your file system.
I tried the new project using only the multi-frames script and the required basic module from the same scripter. Here's a picture of the character spriteset in the database.

rwrw.PNG
 

Shaz

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When you tried it in a new project using only that script, did it work?


If all else fails, you can zip up your project and load it into dropbox, give me a link, and I'll download it and take a quick look at what's going on.
 
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When you tried it in a new project using only that script, did it work?


If all else fails, you can zip up your project and load it into dropbox, give me a link, and I'll download it and take a quick look at what's going on.
I'm afraid it didn't work even with only the multi-frame script. Here's a link to the project.rar on dropbox: https://www.dropbox.com/s/hky1mh8vv9xxr2i/Test.rar?dl=0
 

Shaz

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You only have a portion of the script.  What happened to the rest of it?



Your script goes up to line 145.  Victor's script has another 100 or so lines that you've somehow removed.  When I replace your version of the script with the version from his site, it works properly.
 
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You only have a portion of the script.  What happened to the rest of it?



Your script goes up to line 145.  Victor's script has another 100 or so lines that you've somehow removed.  When I replace your version of the script with the version from his site, it works properly.
Oh my goodness, I've been such a fool.


I apologize for all this.
 

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