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Hello, I am using the Victor Engine - Multi Frames plugin because I have sprites that have more than 3 frames, 4-6 to be exact. However, even after making a character sprite sheet that fits the dimension requirements, using a "$" at the beginning of the name of the sprite sheet, and putting [f4] at the end of the name of the sprite sheet, It still does not work as intended.
Instead, the animation elongates the 3rd frame for a second and then goes back to the first frame.
I'm not sure what I'm doing wrong exactly, I even tried importing the example character to no avail.
Anyways, if examples or demos are needed to help with this problem, let me know, and thanks in advance.
Script: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/multi-frames/
Instead, the animation elongates the 3rd frame for a second and then goes back to the first frame.
I'm not sure what I'm doing wrong exactly, I even tried importing the example character to no avail.
Anyways, if examples or demos are needed to help with this problem, let me know, and thanks in advance.
Script: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/multi-frames/
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![$mario[f8].png $mario[f8].png](https://forums.rpgmakerweb.com/data/attachments/30/30585-a49927009ef9aee6bd0d8ac14461fa30.jpg)

