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Hello, I am using the Victor Engine - Multi Frames plugin because I have sprites that have more than 3 frames, 4-6 to be exact. However, even after making a character sprite sheet that fits the dimension requirements, using a "$" at the beginning of the name of the sprite sheet, and putting [f4] at the end of the name of the sprite sheet, It still does not work as intended.


Instead, the animation elongates the 3rd frame for a second and then goes back to the first frame.


I'm not sure what I'm doing wrong exactly, I even tried importing the example character to no avail.


Anyways, if examples or demos are needed to help with this problem, let me know, and thanks in advance.


Script: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/multi-frames/

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