Lyseth

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So I wanted to have a feature where you could only add/remove party members at home base however the problem is when I do this it reverts them back to their default settings and to Lv.1 and resets their equipment when I add them back later, plus I have to set numerous events to switch specific party members out and replace them with others, the game is supposed to have numerous characters so you can mix-n-match parties to what you need for certain points of the game, but I wanted to have a single event that lets you switch between any of the characters with one event rather than several
 

estriole

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when readding the party member... make sure initialize checkbox if OFF (not ticked) since if you tick it will reset the member to what you set in database.
image.png

hope this help...
 

Lyseth

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when readding the party member... make sure initialize checkbox if OFF (not ticked) since if you tick it will reset the member to what you set in database.
image.png

hope this help...
This did help solve one issue, tho now I have to figure out how to have a single list of characters to switch in and out, you know almost like an equip menu but for playable and it can only be done at home base
 

Andar

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it can only be done at home base
make the home base a map with one event for each actor.
If the actor is in the party (that is what the condition on the event pages means) it will be an empty bed and triggering the event will ask if you want to leave that actor at base.
If the actor is not in the party, the event will show the actor sprite and triggering it will ask if you want to add the actor to the party.
depending on your game you might need a third page of an unused bed that triggers nothing if you have to find the actor in the game before it becomes available in the homebase.

it can be a bit tricky for a new user if you have problems with page order and event conditions, but that is one of the (in my opinion) better ways to handle party management compared to a simply party screen.
 

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It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
I'm gonna put my project on pause for a tiny bit so I can explore the engine outside of it... Winging it can only get you so far LMFAO
Have seen some of my favorite people here posting and helping others with questions today -- love to see it!
Haven't been on here actively in awhile, project is going strong my biggest issue is the STORY, i'm refining the plot and learning so much i decided to take a writers class to improve even more but the programming and functionality of the game is stepping up nicely!

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