- Joined
- Jul 9, 2013
- Messages
- 4
- Reaction score
- 0
- First Language
- English
- Primarily Uses
Hey everyone,
I'm brand new to the forums (signed up 5-10 minutes ago) because I'm having problems with skills.
What I decided to do was create a skill called Double Threat, which attacked two enemies, twice. I was trying to test the skill by making it a pre-learnt skill but when I had added to the actors Features, it wouldn't show up in battle.
I left it and moved on.
I then tried to create a person who has a conditional branch at the start, and if you have the skill Attack learnt, you can upgrade it to Double Threat. When I made it, it didn't work and I'm guessing it's because the system can't find attack in the skills.
The event for the Upgrade thing is extremely basic but should still work (I think):
@>Conditional Branch: [] is [Attack] Learned
@>Text: "Actor3", 0, Normal, Bottom
: : Oh... I see you have the learnt the skill, Attack!
@>Text: "Actor3", 0, Normal, Bottom
: : Hmm... How about I upgrade that for you?
@>Change Skills: [], - [Attack]
@>Change Skills: []. + [Double Threat]
@>Text: "Actor3", 0, Normal, Bottom
: : All done!
@>Exit Event Processing
@>
:Else
@>Exit Event Processing
@>
Branch End
@>
Can anyone see a problem with this? I also added Attack and Guard to the Actors Features, so that it should be able to detect it but that didn't work...
I'm brand new to the forums (signed up 5-10 minutes ago) because I'm having problems with skills.
What I decided to do was create a skill called Double Threat, which attacked two enemies, twice. I was trying to test the skill by making it a pre-learnt skill but when I had added to the actors Features, it wouldn't show up in battle.
I left it and moved on.
I then tried to create a person who has a conditional branch at the start, and if you have the skill Attack learnt, you can upgrade it to Double Threat. When I made it, it didn't work and I'm guessing it's because the system can't find attack in the skills.
The event for the Upgrade thing is extremely basic but should still work (I think):
@>Conditional Branch: [] is [Attack] Learned
@>Text: "Actor3", 0, Normal, Bottom
: : Oh... I see you have the learnt the skill, Attack!
@>Text: "Actor3", 0, Normal, Bottom
: : Hmm... How about I upgrade that for you?
@>Change Skills: [], - [Attack]
@>Change Skills: []. + [Double Threat]
@>Text: "Actor3", 0, Normal, Bottom
: : All done!
@>Exit Event Processing
@>
:Else
@>Exit Event Processing
@>
Branch End
@>
Can anyone see a problem with this? I also added Attack and Guard to the Actors Features, so that it should be able to detect it but that didn't work...

