- Joined
- Dec 31, 2018
- Messages
- 5
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- English
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- RMVXA
Ok, so to summarize I have a quest in which you're asked to kill 5 of a certain enemy within a certain amount of time.
The timer works fine, so does the switch that activates once the timer reaches 0:00 and the proper text prompt comes up when you manage to complete the quest and return to the quest-giver in time for your reward.
I tested my entire quest by activating it and then having an event that allowed me to jump up to 5 with the variable needed to complete the quest. All is well.
However, I now moved that over to the troops, so when you kill the needed troop you would get x-amount added to the variable, but for some odd reason it doesn't activate. I've tried doing it in different ways, having an extra condition, without any conditions, setting the span to "Battle", "Turn" or "Moment" (though moment just freezes the entire battle)
Here are pictures of all the event(pages) linked to the quest:
So my question is: where did I go wrong? Or can this only be done via scripting?
The timer works fine, so does the switch that activates once the timer reaches 0:00 and the proper text prompt comes up when you manage to complete the quest and return to the quest-giver in time for your reward.
I tested my entire quest by activating it and then having an event that allowed me to jump up to 5 with the variable needed to complete the quest. All is well.
However, I now moved that over to the troops, so when you kill the needed troop you would get x-amount added to the variable, but for some odd reason it doesn't activate. I've tried doing it in different ways, having an extra condition, without any conditions, setting the span to "Battle", "Turn" or "Moment" (though moment just freezes the entire battle)
Here are pictures of all the event(pages) linked to the quest:
So my question is: where did I go wrong? Or can this only be done via scripting?