Trouble with the Victor Counter Option Script

claudioteles85

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Hey im having a hard time figuring out why your script is not working, If you could help me out i would appreciate it, i have a Skill that gives a State called Revenge on user, Under THAT state i have the tag notes <skill counter: 160> the 160 being the triggered Skill, the actor has all these skills available to him to use it, but still nothing happens. He receives the State Revenge but does not do anything, Any Idea what i could be doing wrong? 
 

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Add a link to the script please. You could also have just posted this in your original thread, rather than starting a new one.
 

Engr. Adiktuzmiko

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1) Make sure you have his main module

2) Make sure the battler can actually use the skills (he has it, and he can use it)

and yes, a link to the script can help...

also, in case this helps, put this below his script:

Code:
class Scene_Battle < Scene_Base  #--------------------------------------------------------------------------  # * Overwrite method: invoke_counter_attack  #--------------------------------------------------------------------------  alias :invoke_counter_attack_ve_counter_options :invoke_counter_attack  def invoke_counter_attack(target, item)    if $imported[:ve_animated_battle]      invoke_counter_attack_ve_counter_options(target, item)    else      @log_window.display_counter(target, item)      #Edited this one because IT DOESN'T WORK      item = target.counter_action #$data_skills[target.counter_action]      old  = @subject      @subject = target      targets  = @subject.setup_counter_targets(old, item)      $victor_targets = targets      $victor_countered_chain = true      @subject.use_item(item)      $victor_countered_chain = false      show_animation(targets, item.animation_id)      @subject = subject      targets.each {|battler| battler.item_apply(target, item) }      refresh_status      @log_window.display_action_results(@subject, item)    end  endend
 
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claudioteles85

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Here is the Victor Counter Options Script.

https://dl.dropboxusercontent.com/u/27014140/Scripts/Victor%20Engine%20-%20Counter%20Options.txt

The extra Script you gave me did not help

I do have the Victor Basic Script

I put the Tag note for the Counter Skill I want him to perform on a Satus Revenge.

https://www.dropbox.com/s/lalpa5hfmbdiexq/Pic.gif

I have the correct Skill ID i want to use

https://www.dropbox.com/lightbox/home

 And i've made sure that the Actor can use the Both Skills in Battle, Still nothing happens, Any Ideas?
 
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Engr. Adiktuzmiko

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do the actors have the ability?
 

claudioteles85

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Engr. Adiktuzmiko

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can you show the page of the Brute strike ability too?
 

claudioteles85

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https://www.dropbox.com/s/v5v0p6k8dxkm89n/Brute%20strike.png

Here is the Page for Brute Strike, I've double checked to make sure my Actor can use it during battle, I also want to apply this affect to other skills, i just need to get it to work.

Could it be conflicting with other Scripts I have?

https://www.dropbox.com/s/y45wpts9u6xabku/Script%20page.png

If so is there any other scripts i could use?

I really need to get this to work and its killing me that i can't figure out whats wrong, I've spent hours at this already, any help or advice would be tremendously appreciated! Thanks
 

Engr. Adiktuzmiko

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When giving a list of scripts, you give us links to the script threads not just a picture of the list coz that doesn't really help that much


PS: on first look, your set-up should work...
 
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claudioteles85

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PS: on first look, your set-up should work... 
I Know! that's the frustrating part! btw i really appreciate your help. Do you want me to post a link for all the other scripts I have? You think it might really matter? Any suggestions? perhaps a work around to get the same results? I'll track down all the links to the scrips i have and post it if it'll help  
 

Engr. Adiktuzmiko

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It will matter since one of those might be interfering with Victor's scripts... Make it a prerogative to post links to the script threads when you suspect something might be interfering...
 

Engr. Adiktuzmiko

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have you tried using other skills and see if they worked?
 

claudioteles85

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You mean having the Counter be a different Skill? Yeah i'v tried it, still nothing, oddly i actually created a dummy project just to try out that script by itself along with the Victor Basic script and IT STILL did not work, i don't know, i must be doing something wrong I can't imagine its the script that's broken somebody else would have posted something about it, i AM using RPG Maker VX ACE if it matters. IDK is there anything else i can do from your point of view to help solve this?
 

Engr. Adiktuzmiko

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hmmm... the counter you linked has the same problem as the one given to me by a previous user... it only uses attack skill for counter even after all the calculations that the script does since on the actual counter line it was actually hardcoded to use the attack skill... and the script I gave you was the one I used to fix that problem, I simply placed that below the counter options
 
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claudioteles85

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Ah i see... hmmm... nope still does not work even after i put your script under the Victor Counter script. Man this is pretty lame, is there another script you could recommend me? perhaps one you've used it yourself?
 

Engr. Adiktuzmiko

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nah, I seldom use other people's script nowadays...


PS: what exactly happens? It uses attack or it does not counter at all?


If it does not counter at all, maybe you forgot to add a counter chance via features... Victor's script only takes effect if the counter is triggered... so you need to set a counter chance via features first
 
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claudioteles85

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Holy Freakin Crap!!! This entire time all i needed to do was add the counter feature ON! I DID TRY THAT BEFORE! but it must have been before I added your additional Script. Holy Smokes i can't believe that was all i needed to do extra. Thank you sooo much for patiently helping me solve this.  
 

Engr. Adiktuzmiko

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I was surprised that I did not notice it right away after all those screenshots... hahaha...
 
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Hi there I am meeting a similar problem but luckily I found here, thanks to Adiktuzmiko's script which bascially solve the problem.

but then I found another problem, my situation is that:
this time it's the enemy who will do the counter attack. At first it is always counter attacking with normal attack,

but then it is fixed by solution provided by Adiktuzmiko. Now the enemy will counter attack with a specifc skill,

but then I found another problem is that the scope of the counter attack skill is restricted to one enemy

(i.e. in the enemy's perspective, the member who triggered its counter attack).

Whenever I want to set the scope of the skill to "all enemies", I got an error message below.

So I cannot set the enemy to counter attack with skills that attack all member.

Is this the pre set mechanism of the counter attacking in rpg maker vx ace or I did something wrong?

 

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