Trouble with the zoom function

Juggernoose

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I obtained the nifty zoom script for the camera in my game, but it refuses to cooperate with my map.

Here's an idea of what the zoom should look like:



to



but what I'm getting is this:



to



this.

i'm using the french zoom script with it's accompanying prerequisites. why is this happening? it seems as if my map isn't corresponding well with the scripts.
 

Andar

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We can't answer your questions unless you link us to the script's you're using.


From first guess the zoom uses a graphic function that is not supported by the driver of your graphic card, or your graphic card has hardware problems...
 

seita

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We can't answer your questions unless you link us to the script's you're using.

From first guess the zoom uses a graphic function that is not supported by the driver of your graphic card, or your graphic card has hardware problems...
I thought VX Ace doesn't make use of the GPU and uses the CPU to draw?
 

Juggernoose

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http://www.rgss-factory.net/2012/04/15/ace-map-zoom-ace-zoom-de-la-carte/

it's all there, albeit in french.

I have all the prerequisites; during the time I posted this, I've found that the zoom function does indeed work, but it will zoom up on the crazy miscoloured display seen beforehand. it's nice to know that it works though. if I can fix the source of the discolouration and warping of the tiles, then everything should flow smoothly.

when I give the customization option to not affect the map I'm using, the tiles will appear as normal, but the zoom function will not work. likewise, it's vice versa; if I ask it to apply itself to the map I do have, the tiles will get messed up, but the zoom function will work.

edit: I tried it out with some normal tiles provided by rpg maker and got the same result. it seems like something in the script simply won't cooperate with my rpg maker vx ace.
 
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Andar

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I thought VX Ace doesn't make use of the GPU and uses the CPU to draw?
RM uses only CPU, that is correct - but without the script link there was no telling what the script uses for zooming, and there are scripts that access windows-API's for graphic manipulation.
 

seita

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RM uses only CPU, that is correct - but without the script link there was no telling what the script uses for zooming, and there are scripts that access windows-API's for graphic manipulation.
Ah didn't know that, that's good to know. I wonder if anyone can make a script for the engine to utilize the GPU for all draw calls. I suppose that's a conversation for a different topic.
 

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