I'm working with Yanfly's Target Core and Selection Control, but I'm having a little trouble hammering out the details of its functions. There are two skills in particular that I'm working on. My first problem is a magic skill that damages all enemies. I'd also like it to optionally damage all allies instead; otherwise I wouldn't be using the Selection Control plugin. Unfortunately, notetags such as <Actor or Enemy Select> seem to completely override the Scope of the skill, changing it into a single-target attack. The second problem is a revive spell. Ultimately, I'd like any KOed or undead targets to be valid, but I can't even get a spell to target KOed units. Again, the <Actor or Enemy Select> overrides the Scope, so with that alone, the spell will fail to target any KOed character. I've tried using <Select Conditions> using state 1 and zero hp, but the skill is disabled even when there are KOed actors on the field. I've also tried custom lunatic code, but it seems to get ignored.