class Scene_Battle def battle_start BattleManager.battle_start process_event start_party_command_selection end def process_event while !scene_changing? $game_troop.interpreter.update $game_troop.setup_battle_event wait_for_message wait_for_effect if $game_troop.all_dead? process_forced_action BattleManager.judge_win_loss break unless $game_troop.interpreter.running? update_for_wait end endend