- Joined
- Dec 8, 2017
- Messages
- 34
- Reaction score
- 12
- First Language
- English
- Primarily Uses
- RMMV
Hi all,
I've looked all over, but can't seem to find what I would have thought to be a popular request - a true responsive plugin for RMMV.
All it would need to do is scale my assets (sprites, parallax maps etc.) depending on screen size. For example, my game is defaulted to 1280x720 window size, but I like the idea of allowing fullscreen (or even forcing it!), however currently this stretches all of my assets to twice the size (2560x1440 screen), resulting in blurry assets.
I would love to be able to create my assets at "2x" size (for a 1440p screen size) and have them shrunk to 0.5 size if the user was using windowed mode (at 720p), and scaled up to full size when fullscreened (1080p or 1440p etc.). Either this, OR I would also be happy with being able to provide a normal scale and a 2x scale version and the plugin determine which ones to load based on screen size.
I have no idea how to approach this, and have tried using other similar scaling plugins I've found, but to no avail.
Does anyone know of any plugins like this? Or know how to accomplish this with a custom plugin?
My ideal situation would be to have one set of assets (1440p-based), force fullscreen, and scale the assets based on their resolution. Although I understand this may cause issues in RMMV's engine, as big parallax map files would be 2x size and may cause issues (I've had this happen when testing before).
Would really appreciate any ideas or suggestions at all!
Thanks,
Jay.
I've looked all over, but can't seem to find what I would have thought to be a popular request - a true responsive plugin for RMMV.
All it would need to do is scale my assets (sprites, parallax maps etc.) depending on screen size. For example, my game is defaulted to 1280x720 window size, but I like the idea of allowing fullscreen (or even forcing it!), however currently this stretches all of my assets to twice the size (2560x1440 screen), resulting in blurry assets.
I would love to be able to create my assets at "2x" size (for a 1440p screen size) and have them shrunk to 0.5 size if the user was using windowed mode (at 720p), and scaled up to full size when fullscreened (1080p or 1440p etc.). Either this, OR I would also be happy with being able to provide a normal scale and a 2x scale version and the plugin determine which ones to load based on screen size.
I have no idea how to approach this, and have tried using other similar scaling plugins I've found, but to no avail.
Does anyone know of any plugins like this? Or know how to accomplish this with a custom plugin?
My ideal situation would be to have one set of assets (1440p-based), force fullscreen, and scale the assets based on their resolution. Although I understand this may cause issues in RMMV's engine, as big parallax map files would be 2x size and may cause issues (I've had this happen when testing before).
Would really appreciate any ideas or suggestions at all!
Thanks,
Jay.