Try to stop event from being repeatable with self switches but wont work.

devinous

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I have a common event link to to a key item. If the item is used while standing on a properly named event tile, the event runes. Unfortunately, i can do this an unlimited time ti farm the one of a kind object the player is meant to receive. I put in for it to flip self switches after the event choices and than a conditional event that checks for those switches. if they're on the event wont run the same. At least in theory. I have tried everything i can think of and any help is majorly appreciated. I'll attach a screen shot of the event.  

2016-11-18.png
 
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taarna23

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In a common event, the self switch changes will affect the self switches of the event that called the common event. I suspect what you need in your calling event is a page that is set to be used on the self switch you've chosen to use to prevent repeating of the event and have that page have its trigger be something other than autorun or parallel process and have it do absolutely nothing.
 

Shaz

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Self switches can only be used for map events, or for common events that are being expressly called by map events (with the Common Event command), and in that case it's the map event's self switches that it's manipulating.


So changing a self switch within a common event attached to an item has no effect, as there is no map/event involved.


For a common event attached to an item to only be run once, you need to turn on a regular switch, and use that in the conditional branch.


Next time you post a screenshot, please use Alt+PrintScreen to take it.  That will capture ONLY the currently active window rather than the whole desktop, and we'll get an image that's much easier to read.
 
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devinous

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Thanks for all you guy's help. Shaz your solution was exactly what I needed. I didn't know the thing about self switches. Also the tip about taking screenshots is really helpful and i'll keep it in mind.
 

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