RMMV Trying out a new game graphic approach / technique.

webgamesetc

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Hey Everybody!~

I was thinking about graphics after playing a bunch of the No Travel Game Jam submissions and started working on a way to get a different look and feel into the RPG Maker (I'm using MV) engine.
And I came up with this quick video showing a bit of a test of the different "maps" - a Study, a Metalsmith Shop, out in front of some residences, and down a path to the docks - for a specific, themed, series of story-centric game adventures - and I wanted to see if I could get any impressions or thoughts from anyone about how it looks, if you like it, if it's off-putting, etc, before I get too far down my own rabbit hole and then find out no one likes it. Gee, that's never happened before...
I'll embed the YouTube video here behind a spoiler button; have a look at this short walk-through and let me know what you think!... p.s. It's totally safe, nothing horror or weird, just walking through a few quick "rooms" / "maps".

 
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Ragen

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Your YouTube link seems to be broken or unavailable..
 

Finnuval

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It's unique for sure... however it doesnt like right with the chibi characters and the proportions are a bit off in multiple places.
 

webgamesetc

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Your YouTube link seems to be broken or unavailable..
It's weird that the iframe quit working. It works now with just the link. Thanks for letting me know!
 

webgamesetc

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however it doesnt like right with the chibi characters and the proportions are a bit off in multiple places.
You know, I agree with that!

But the thing is, for me, the proportions and perspectives of the chibi characters and the rpg maker mv graphics are all over the place. Their head is half their body size. One body size is one door size, and one door size is one carriage size. All trees are two people tall. I could go on and on.

In thinking about designing a new kind of layout - for this game title specifically, not for all my games - I thought about the chibi "design" and how everything must be really large in proportion if made equal. Kinda like when you're a kid, and your bedroom and backyard are HUGE, and then you come back as an adult and see how small everything is. And I wanted to exaggerate this effect and come up with this kind of distorted largess as a style.

What you're seeing here is actually calmed down quite a bit.

We'll see if it gels together as a unique and creative style that's representative of the title of the game series, or if everyone just hates it.

Thanks for commenting!~
 
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Cormorant42

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It looks nice, but it feels like it would be MUCH better with a pixel-movement & colliders plugin, just because the images aren't tile-based at all...
 

webgamesetc

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a pixel-movement & colliders plugin,
Hey, thanks for this comment! I knew there were some 8-way movement plugins, but this is an interesting thing I hadn't discovered yet.
 

Cormorant42

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Hey, thanks for this comment! I knew there were some 8-way movement plugins, but this is an interesting thing I hadn't discovered yet.
Np! Galv has some good ones, though technically his only fake pixel movement. QMovement and Altimit Movement are the most popular ones I know of, both work really well with colliders and parallax images and whatnot.
 

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When you discover great tileset resources that you completely forgot that you had. :kaomad3::kaopride:
Just got a better look at the MZ RTP. I'm very happy with it, especially the sci-fi tiles and sprites. Glad I pre-ordered.
I've just checked the VisuStella Plugins for MZ and there are already 11 plugins. The Yanfly team(perhaps a big one?) really works so effectively and efficiently that some MZ users can likely use tons of Yanfly plugins right after MZ's released (still 13 days from now). I wonder if any other plugin developer(or team) will try to compete with Yanfly this time, no matter how slim the chance to win is :)
Hello! :kaopride:I am new to RPG Maker, though I have been lurking the forums for a while. :kaoswt: Hope to make some friends and learn some stuff here! :kaothx:
And now since I've got the whole game parts working, the *contents* await.

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