- Joined
- Aug 19, 2014
- Messages
- 100
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- First Language
- English
- Primarily Uses
So I've played RPG Maker games and loved them since not long after people started making them with RPG Maker 2000. Since that time I've tried a few times to make a game of my own, but things have always got in the way and it never really got far enough along that I was ready to show it to anyone. That's true here, too, which is why I'm posting in the Game Mechanics Forum rather than an actual project board.
I've started working on a game with a slightly different mechanic. There will be no actual MP, no TP, no skill points of any sort. Instead the skill and magic system is a little more on the in-depth side than that.
For skills, characters can choose from abilities with different effects, they don't lose the ability to use them or have to have certain points in order to use those abilities. Why would you not be able to do a skill you know all of a sudden? Instead, to keep you from just spamming certain abilities there will be ways to open certain abilities. For instance if you're playing a thief and your opponent is wearing armor, you'll have to spend a turn and use the "study" skill in order to find an open spot on your opponent. At that point you would open the ability to use skills like bleed attack or poison. That's just one example, it goes deeper than that but it gives the general idea.
For mages, things are even more different. In order to cast magic you have to be able to draw on an element that is present in the environment. Are you near a river? Good, you can cast water magic. Now, of course the drawback to this is that nature is not an unlimited resource. If you cast magic, while you don't have magic points yourself you do deplete the resources around you. If you're casting near a river that's really not too big an issue, at least not if the rain in the area has been steady. Say that you're casting near a small creek, or in just a small irrigated area near a farming community though. You could very easily deplete the resources there and damage the environment and the livelihood of either animals or people in the area. Again, just one example of many.
What does everyone think of the scope of this idea? Does it sound interesting, would you want to play a game with a system like this?
Right now it's still in the beginning stages of development and likely will be for a while given that I'm a programmer and not an artist. So character art, maps, and the like are definitely not my strong suit, but a system like this? That's something I could pull off.
I've started working on a game with a slightly different mechanic. There will be no actual MP, no TP, no skill points of any sort. Instead the skill and magic system is a little more on the in-depth side than that.
For skills, characters can choose from abilities with different effects, they don't lose the ability to use them or have to have certain points in order to use those abilities. Why would you not be able to do a skill you know all of a sudden? Instead, to keep you from just spamming certain abilities there will be ways to open certain abilities. For instance if you're playing a thief and your opponent is wearing armor, you'll have to spend a turn and use the "study" skill in order to find an open spot on your opponent. At that point you would open the ability to use skills like bleed attack or poison. That's just one example, it goes deeper than that but it gives the general idea.
For mages, things are even more different. In order to cast magic you have to be able to draw on an element that is present in the environment. Are you near a river? Good, you can cast water magic. Now, of course the drawback to this is that nature is not an unlimited resource. If you cast magic, while you don't have magic points yourself you do deplete the resources around you. If you're casting near a river that's really not too big an issue, at least not if the rain in the area has been steady. Say that you're casting near a small creek, or in just a small irrigated area near a farming community though. You could very easily deplete the resources there and damage the environment and the livelihood of either animals or people in the area. Again, just one example of many.
What does everyone think of the scope of this idea? Does it sound interesting, would you want to play a game with a system like this?
Right now it's still in the beginning stages of development and likely will be for a while given that I'm a programmer and not an artist. So character art, maps, and the like are definitely not my strong suit, but a system like this? That's something I could pull off.

