- Joined
- Jan 6, 2014
- Messages
- 35
- Reaction score
- 25
- First Language
- SAE
- Primarily Uses
I know perfect mathematical balance is difficult/impossible, but I like having formulas to reference and guesstimate by. It really helps me get a feel for what will fly and what should die.
That being said, I'm not sure how Yanfly's ATB and CTB systems work. I love the idea of using them, but I'm just don't like using tools I don't understand. I tried to check the code, but I am no lunatic. I can't figure out what it's doing.
My general impression is that in the grand scheme of things, an ATB system adds a multiplier to a character's relative average damage per round. This is due to an increased number of attacks that a faster character may make. For instance, a character with 250 AGI would deal on average 1.25x as much damage as an otherwise identical character with 200 AGI, as 250/200=1.25.
Am I right? If not, then how DOES it work in the grand scheme of things? Does CTB work the same way? How is CTB different? What about rubber-banding? What is rubber-banding and how does it work?
That being said, I'm not sure how Yanfly's ATB and CTB systems work. I love the idea of using them, but I'm just don't like using tools I don't understand. I tried to check the code, but I am no lunatic. I can't figure out what it's doing.
My general impression is that in the grand scheme of things, an ATB system adds a multiplier to a character's relative average damage per round. This is due to an increased number of attacks that a faster character may make. For instance, a character with 250 AGI would deal on average 1.25x as much damage as an otherwise identical character with 200 AGI, as 250/200=1.25.
Am I right? If not, then how DOES it work in the grand scheme of things? Does CTB work the same way? How is CTB different? What about rubber-banding? What is rubber-banding and how does it work?


