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- Nov 15, 2015
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Okay so I'm trying to make a passive using Yanfly's State Core. This passive is a global enemy passive. Anytime an enemy is struck with a physical attack, I want a specific actor to follow up that attack with a normal attack of their own on the same target (by default, skill #001 "Attack"). Here's what I have in my state note tag:
<Custom React Effect>
BattleManager.queueForceAction($gameActors.actor(1), 1, -2);
</Custom React Effect>
The problem I am running into is that it works....but then the second actor will just keep repeatedly attacking the target over and over....infinitely. Is there any way to fix this?
<Custom React Effect>
BattleManager.queueForceAction($gameActors.actor(1), 1, -2);
</Custom React Effect>
The problem I am running into is that it works....but then the second actor will just keep repeatedly attacking the target over and over....infinitely. Is there any way to fix this?
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