- Joined
- May 5, 2013
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- 707
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- 294
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- English
- Primarily Uses
This is what my event looks like.
This is the script I'm using: https://yanflychannel.wordpress.com/rmvxa/field-scripts/event-chase-player/
I'm using that script to make the enemy chase you more aggressively than the default "Approach" command would.
Problem is, when you escape battle, I want the enemy to be temporarily immobile, and it be temporarily impossible for them to initiate battle or pursue you again. I tried to put this in the event under the escape condition as a Wait command, but from what I can tell, specifying any move route when you have the Chase Player function enabled causes Chase Player to not work.
But if I don't disable the enemy in this way, then they will immediately initiate battle with you again if you escape. I could simply Erase Event upon escape, but I don't want to do that if I don't have to. I'd like the enemy to still be able to chase you after a few moments have passed.
Any idea how I can get this to work?

