Trying to figure out how to make footstep sounds

GAROUSOULS

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I've tried YouTube and looking on the forums here, but I'm new to using MV and what makes sense to more experienced users doesn't really make sense to me. I'm making a horror game and want to add in footstep sounds for ambience, but I can't figure out how to code it properly.

I don't have money to buy plugins, so I'm looking for a way to do it solely with events. Thank you
 

VegaKotes

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So are you wanting footsteps to be playing constantly?
When something is chasing the player?
When something isn't chasing the player?
Assorted other?

You can play SE repeatedly using things like Common events or Parallel events which will loop around for as long as they're active, and Wait Commands can be used to space out how often those sounds play. Both Common events and Parallel events can be controlled via switches if you need to take a break from stepping sounds or suddenly activate them.

Also if you know anything about editing music you can probably add Stepping sound effects to your music tracks or even create a silent track that occasionally plays stepping noises. Then you can change the music using basic commands when you decide you want or do not want the stepping noise.
 

Shaz

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There are free plugins ...
 

ATT_Turan

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As Shaz said, there's lots of information on how to do this. I Googled "RPG Maker MV footsteps" and the very first hit is a YouTube tutorial video "Footstep Sounds in RPG Maker MV NO PLUGINS" - beneath that there are also about a half a dozen threads from these forums, many of which provide the exact instructions for doing this through events.
 

GAROUSOULS

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As Shaz said, there's lots of information on how to do this. I Googled "RPG Maker MV footsteps" and the very first hit is a YouTube tutorial video "Footstep Sounds in RPG Maker MV NO PLUGINS" - beneath that there are also about a half a dozen threads from these forums, many of which provide the exact instructions for doing this through events.
I tried using that tutorial, and I don't understand what I've done wrong, but it just doesn't work.
 

GAROUSOULS

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So are you wanting footsteps to be playing constantly?
When something is chasing the player?
When something isn't chasing the player?
Assorted other?

You can play SE repeatedly using things like Common events or Parallel events which will loop around for as long as they're active, and Wait Commands can be used to space out how often those sounds play. Both Common events and Parallel events can be controlled via switches if you need to take a break from stepping sounds or suddenly activate them.

Also if you know anything about editing music you can probably add Stepping sound effects to your music tracks or even create a silent track that occasionally plays stepping noises. Then you can change the music using basic commands when you decide you want or do not want the stepping noise.
I tried to set up a common event to do it using a tutorial, but it didn't work when put into my game and I can't figure out where I went wrong in my coding! I just want footsteps playing constantly.

The music thing is a good idea, thank you so much!!!
 

VegaKotes

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I'm honestly not sure why it wouldn't work. It's no more complicated than "Play SE. Footsteps file." And using the Wait Event command to space it out so it's not just playing as a blur.
Mayhaps you can share some screenshots of how you're trying to do the event?

But a couple of quick things I can maybe think of.

Have you ensured that your Sound Effects are not muted in game?
Have you ensured that the Foot steps Sound effect plays in the editor? Such as when selecting a Sound Effect to play to double click it or hit the play button that pops up?
Have you ensured that when selecting the Sound effect to play you haven't set its volume too low within the editor itself?
 

ATT_Turan

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I tried using that tutorial, and I don't understand what I've done wrong, but it just doesn't work.
Then you should post screenshots of your event (although you should be able to visually compare it to the video and see what looks different :wink: )

The only plugins I've been able to find that allow footstep sounds easily are paid.



I only saw two that were paid, so more are free than not...

Also, rather than taking up a large portion of the page with multiple posts, you can use the +Quote button to quote and reply to multiple posts in one reply, like I did here.
 

GAROUSOULS

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Thanks for the info! I'm not used to forums, more discord and twitter and the like. I appreciate the help!!

They're not muted in game and they work outside of the game; I don't know what I've missing, I've combed through that video three times and still can't figure out where i went wrong.
here are my screenshots: 1638595582505.png
 

ATT_Turan

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Presuming you're modeling your event after the one in this video, the settings do not match. Watch the video again and follow the instructions from about 5:10.

His common event has no trigger. Instead, he has a separate parallel event that calls an event to detect the player's Region ID and then the footsteps event. Here, you're just calling this event (or, rather, activating it with a switch, presuming you've turned that switch on) that uses a Region ID variable but never sets it, so we have no reason to believe it would equal 0.

Now...I have no clue why the author of that video made a separate common event to grab the Region ID if it's always getting called at the same time as the footsteps common event. The contents of the two could simply be combined...but, again, you didn't do that.

In fact, looking through the entire video, it's not an excellently-written event...much less efficient than the ones you'll see in the threads posted here if you Google it. But it should definitely work if you follow his instructions.
 
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Shaz

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@GAROUSOULS , please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.

 

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