Let's say I have a skill that has a 'fire' element, and it inflicts a state 100% of the time.
Then I have some armor that has an element rate of 50% for fire. That means the skill will only inflict (about) 50% of the regular damage, right? Or does it mean it will completely block the attack 50% of the time?
Will it still inflict the state 100% of the time? Or do I also need to add a state resist to the armor?
I want to make it so the chance of inflicting the state is the same as the chance of inflicting damage (but I'm not explaining it very well). I want to avoid the situation where no damage is inflicted but the state is still applied. Basically, the more damage inflicted out of the full possible damage, the more likely it is that the state will also be applied.
Then I have some armor that has an element rate of 50% for fire. That means the skill will only inflict (about) 50% of the regular damage, right? Or does it mean it will completely block the attack 50% of the time?
Will it still inflict the state 100% of the time? Or do I also need to add a state resist to the armor?
I want to make it so the chance of inflicting the state is the same as the chance of inflicting damage (but I'm not explaining it very well). I want to avoid the situation where no damage is inflicted but the state is still applied. Basically, the more damage inflicted out of the full possible damage, the more likely it is that the state will also be applied.
