Trying to figure out the relationship between elements and states

Status
Not open for further replies.

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Let's say I have a skill that has a 'fire' element, and it inflicts a state 100% of the time.


Then I have some armor that has an element rate of 50% for fire. That means the skill will only inflict (about) 50% of the regular damage, right? Or does it mean it will completely block the attack 50% of the time?


Will it still inflict the state 100% of the time? Or do I also need to add a state resist to the armor?


I want to make it so the chance of inflicting the state is the same as the chance of inflicting damage (but I'm not explaining it very well). I want to avoid the situation where no damage is inflicted but the state is still applied. Basically, the more damage inflicted out of the full possible damage, the more likely it is that the state will also be applied.
 

Chrome

Veteran
Veteran
Joined
Dec 6, 2012
Messages
835
Reaction score
30
First Language
English
Primarily Uses
Dmg is cut in half, state is still inflicted 100% of the time.
 

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,564
Reaction score
3,846
First Language
English
Element rate is just a damage modifier.


It doesn't affect state rates.


They are separate things, so you will need a script to tie the two together.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
thanks. Looks like I need to do a bit more then. It may require a common event to look at the element rate for fire, then use that to see whether or not to apply the state.
 

Liak

Veteran
Veteran
Joined
Mar 13, 2012
Messages
1,788
Reaction score
270
First Language
German
Primarily Uses
Can't you just put a "State: 50%" into the features list of enemies strong against fire?
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Not sure I understand. It's not enemies strong against fire - it's equipment that resists fire, I want to have a lower chance that a state caused by a fire-based skill will be inflicted.
 

Fafnir

And yet, these hands will never finish anything.
Veteran
Joined
Apr 26, 2012
Messages
317
Reaction score
26
Primarily Uses
Not sure I understand. It's not enemies strong against fire - it's equipment that resists fire, I want to have a lower chance that a state caused by a fire-based skill will be inflicted.
Then put the state resistance on that same equipment?
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
That's what I asked in my OP ;)
 

Fafnir

And yet, these hands will never finish anything.
Veteran
Joined
Apr 26, 2012
Messages
317
Reaction score
26
Primarily Uses
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD

Forum statistics

Threads
105,868
Messages
1,017,072
Members
137,578
Latest member
JamesLightning
Top