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- Jul 4, 2012
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I would like to disable/deactivate/get rid of the fight/escape menu and add a new command item called "Run" for each actor on the field. So I looked this up via google and found the following by Tsukihime:
class Scene_Battle < Scene_Base alias
arty_window_skip_battle_start :battle_start def battle_start party_window_skip_battle_start @party_command_window.deactivate if BattleManager.input_start command_fight else turn_start end endendWhich works to skip the menu but I am still able to press b(x) and there's the menu! lol
I went into scene battle to see if I could somehow disable the first actor's ability to cancel but I couldn't figure out how to do that. Anyone have any ideas?
class Scene_Battle < Scene_Base alias
I went into scene battle to see if I could somehow disable the first actor's ability to cancel but I couldn't figure out how to do that. Anyone have any ideas?
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