Trying to get the enemy to heal itself when it's under a state. Not working.

McMillan

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Ok so I have an enemy troll that put's itself under a state at the start of battle. This state reduces their hp to 0 after 2 turns.


Now, I have a second state, this second state only acts as a marker for when an actor has hit an enemy.


I told rpg maker, under the enemies tab, that if the enemy is under this second state, that the enemy should heal itself completely.


I'm basically making an enemy that should not be hit with any attack. It should be ignored until it's dead.


But The enemy simply won't use this move. I made sure that the attack I'm using has add state 1000%, and that the state lasts for 1 turn (the enemy is slower than I am).


The enemy only has 1 attack, which is to attack, and it has heal 3 when it's under this second state I inflict.


What am I doing wrong?
 

McMillan

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Problem solved.


Instead of listing them as conditional enemy skills, I set it up in the battle event area under the troops tab.


I had to setup 2 conditional branches, one for each enemy in the troop, such that at the end of each turn, if the enemy had the "got hit" state I mentioned earlier, then it would heal itself for the span of the turn.


It works perfectly this way.
 

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